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About FNNCQ 2 for TTW

General mod discussion and requests.
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sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

About FNNCQ 2 for TTW

Post by sesom » Thu Jan 02, 2014 11:30 pm

I am a bit in a nostalgia mood atm. so I decided to continue a project that I have left aside for a while. (No worry, my work on "The Story" and TTW continues btw. and they are not on hiatus like FNNCQ2 was).



But before I start to convert FNNCQ 2 (the successor of my initial slaver mod) to TTW I need a tester for the FO3 version.



The mod isn't finished yet. What is completely finished is the quest how you become a slaver and this one needs testing. Not for bugs (which I am interested too clearly) more for the gameplay flow. There is a ton of unfinished stuff in there (meshes that have no use yet, scripts that are working but aren't activated yet because the quest which starts them aren't made yet and so on). That's why I need a tester who I trust.


Also it would be good if the tester knows my mods Friendly New Neighbors and FNNCQ beforehand. The story of FNNCQ2 continues the story of these ones but is not compatible with them (technical issues I don't want to keep the old enslaving system interfering with the new one). I will add a video in the final version which explains the back story.


So if a trustworthy tester is interested I compile a installable mod of that what is already finished. The tester needs a full working (best not modded) installation of FO3 (not TTW! FO3 standalone) and some time and dedication to test and talk with me about it. There is no need to start a new game but Paradise Falls shouldn't be wiped out (you are playing as slaver after all :) ). The quest starts as soon as the childrens are freed.


Again this is test is not about the new enslaving system yet. So if you expect something like FNNCQ you will be disappointed. It's about how it gets started.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

That was fast :) . Ok I found

Post by sesom » Fri Jan 03, 2014 4:18 am

That was fast :) . Ok I found three Alpha testers in the meantime. That should be enough for the first round. No worry there will be a next round for more people and TTW soon.



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

pwinkle: Sent you a link t

Post by sesom » Sat Jan 04, 2014 3:22 am

pwinkle: Sent you a link to the test version too (PM here) . It helps people playing it who know my other slavery mods.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Ok I have tried a couple more

Post by Risewild » Sat Jan 04, 2014 7:37 am

Ok I have tried a couple more times and the guys (only tried enclave ones) always get up and attack me sad


Tried the Enc. Soldier near Dukov's Place, one that got out of a vertibird in that location too and one from an enclave encampment not-so-near megaton.


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sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

I forgot that this version

Post by sesom » Sat Jan 04, 2014 8:46 am

I forgot that this version needs FOSE. Sorry all I simply forgot it. In the final one FOSE will be optional but here is my debug code in.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

That explain things well I

Post by Risewild » Sat Jan 04, 2014 9:20 am

That explain things cheeky well I will get FOSE and then check it out again laugh.


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sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

As it seems after three

Post by sesom » Sun Jan 05, 2014 9:53 pm

As it seems after three finished test runs that the flow of the initial quest works. So I start now with the conversion to TTTW, go bug hunting and add some suggested additions. For testers who haven't got to it. No worry I like to hear your opinion too and everything helps.



jerrydrake
Posts: 11
Joined: Mon Nov 11, 2013 11:22 am

Hello,

Post by jerrydrake » Thu Jan 30, 2014 10:28 am

Hello,


I was wondering if there is some place for an additional tester... ;)


Bye,


J.



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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

Are there any mods which

Post by Damianwolff » Tue Apr 26, 2016 12:51 am

Are there any mods which address what happens to the slaves in F3? Whom they are sold to in Paradise Falls? Where do they go?


Playing as a slaver seems incomplete if you're the only player on the field.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

t_t wrote:

Post by Risewild » Tue Apr 26, 2016 11:13 am

[quote=t_t]


 


Hello ! I`m bit late but I would like to try this.


[/quote]


I don't think Sesom ever finished this project sad.


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