I have some questions and/or recommendations for the list:
(these are just my personal thoughts about the matter)
T-45d Tribal and Ashur's Power Armor
- Tribal & Ashur's Power Armor -> some armor parts are replaced, they should have lesser protection than T-45b
(But better ability, like luck etc.)
- Maybe replace Ashur's Armor with Tribal T-51b?
T-57c Air Force Power Armor
Why has T-57c so less protection? Is there any background to it. Should it not be at least in some part better than T-51b?
(it had at least 6 developments versions more? Or Rename to T-50c or something?)
Would it make sense to move it into Tier 2 (no early access to the armor anyway)?
Advanced Power Armor MKII (Enclave Power Armor) - Black Devil APA MK II
I'm not sure about the East coast Enclave Power Armor MK II. I would put it on the same level as T-51b, because the background suggest it was a redeveloped version and it would help the FO3 balance.
(the same for Tesla Armors)
My idea would be:
- Name "Advanced and Remnants Power Armor" X-01 MK I Advanced Power Armor (Fallout 4 lore, it seems)
- Move Enclave Power Armor (APA MK II) to Tier 2 and Rename it (maybe Black Devil Power Armor MK II)
- Keep X-01 MK I at Tier3
- Add a new X-01 Advanced Power Armor MK II to Tier 4
Enclave Armor distribution:
- Low Level Enclave Soldier should use Black Devil Armor
- High Level Enclave Soldier use some of the surviving old X-01
- Epic Level Enclave Soldier should have X-01 APA MK II (or Hellfire)
May I do something like that, when I get some time to Mod.
Hope you like my ideas ;)
Power Armor Tiers
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Darkersun
- Posts: 189
- Joined: Mon Sep 17, 2012 7:29 am
I have some questions and/or
Darkersun
- semi FNV Modder
- Wasteland lover
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- RoyBatty
- Gary
- Posts: 7742
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@John Yang
@John Yang
http://www.nexusmods.com/newvegas/mods/34703
http://www.nexusmods.com/newvegas/mods/38413
Feel free to change them to your liking, it's a fairly simple thing to do.

- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
John Yang wrote:
[quote=John Yang]
so i think TTW developers should to fix this error in further update.
Enclave in East Coast have no Advanced Power Armors MK I and MK II, don't mislead players about this.
[/quote]
This is not an error and no one is misleading players at all.
All Armor stats in TTW were based on FNV armors and how it works in that game.
Also real lore can't be applied to TTW since the Courier was never the Lone Wanderer and there was no working Train in DC that can make people travel to Freeside, nor would a pre-war ticket machine accept caps instead of pre-war money.
TTW is a fans made mod and we encourage others to make mods to change what they don't like or think is missing in TTW, no one can please everyone and since we do this for free and in our spare time we rely on community made mods for TTW to address things people might want to change. ![]()
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

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