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FOSE Mod Conversions

General mod discussion and requests.
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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Thanks Chasing!  

Post by KeltecRFB » Wed Mar 12, 2014 6:46 pm

Thanks Gribb and Chasing! 


"Si vis pacem, para bellum!"

Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

If it's your first time

Post by Gribbleshnibit8 » Wed Mar 12, 2014 6:51 pm

If it's your first time editing TTW mods, you'll need to go into your GECK ini (same location as fallout ini) and change the bAllowMultipleMasters from 0 to 1. That will let you load as many master files as you please.


As far as assets, with Powerup there will be a LOT of errors with TTW, you can ignore all of them.



Pokepunch
Posts: 77
Joined: Tue Jan 01, 2013 8:42 pm

I would expect a few errors

Post by Pokepunch » Wed Mar 12, 2014 7:08 pm

I would expect a few errors with TTW, What surprises me is the amount that Dead Money has.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Thanks all!  I will give it a

Post by KeltecRFB » Wed Mar 12, 2014 7:12 pm

Thanks all!  I will give it a try in the next few days.


"Si vis pacem, para bellum!"

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KeltecRFB
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Joined: Mon Aug 19, 2013 7:54 pm

If you use ENB, should you

Post by KeltecRFB » Wed Mar 12, 2014 10:17 pm

If you use ENB, should you turn that off when using the GECK?  I noticed it loaded with the GECK.  Or should you keep it on to make sure you are not using mods with glossing textures causing lensflare in some uses of ENB?


"Si vis pacem, para bellum!"

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KeltecRFB
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Joined: Mon Aug 19, 2013 7:54 pm

@Gribb or anyone, to clarify,

Post by KeltecRFB » Thu Mar 13, 2014 2:41 am

@Gribb or anyone, to clarify, convert the fo3 mod into ttw/fonv mod using the ttw script.  Then use the Geck to make the scripts nvse.   How long should it take the Geck to load?  In task manager it state it was running but it just stayed stuck on loading files for over an hour or so.  What would cause this, too many errors?


"Si vis pacem, para bellum!"

Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Keltec, make sure the error

Post by Gribbleshnibit8 » Thu Mar 13, 2014 3:03 am

Keltec, make sure the error box didn't pop up under/behind something else. I've had that happen before and wondered why GECK was taking so long to load after about 15 minutes of it not being ready.


I usually start geck, put a weight on the enter key, and watch TV or read for a couple minutes.



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KeltecRFB
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I let it run over night and

Post by KeltecRFB » Thu Mar 13, 2014 3:32 am

I'll let it run over night and see if it finally comes up.  It is stuck on Loading Files, Initializing References.  There are no signs of it hanging at this time.


"Si vis pacem, para bellum!"

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KeltecRFB
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Joined: Mon Aug 19, 2013 7:54 pm

Gribbleshnibit8 wrote:

Post by KeltecRFB » Thu Mar 13, 2014 1:10 pm

[quote=Gribbleshnibit8]


 


Keltec, make sure the error box didn't pop up under/behind something else. I've had that happen before and wondered why GECK was taking so long to load after about 15 minutes of it not being ready.


I usually start geck, put a weight on the enter key, and watch TV or read for a couple minutes.


[/quote]


 


I see what is going on, the warning boxes appear to come up embedded in one of the GECK windows and the only way to see it is to place a weight on the enter key or the user holds the key down manually.  Now on to the next phase, I am going to try to fix (2) script errors before crawling for help ... LOL


"Si vis pacem, para bellum!"

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