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Fook and TTW

General mod discussion and requests.
Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

If this: http://www.nexusmods

Post by Darkersun » Fri Dec 13, 2013 4:12 pm

If FOOK-PN Convergence ( http://www.nexusmods.com/newvegas/mods/54398/ )


would be patched and merge for TTW, it would be the gratest Fallout dream come true.


Edit: + both EVEs merged and all Mod features extened in all DLCs. just think about its *Brain melt*


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Just merged seven FOOK

Post by thermador » Fri Dec 13, 2013 4:18 pm

Just merged seven FOOK threads together.  cheeky



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

No complaints here,

Post by TJ » Fri Dec 13, 2013 4:21 pm

No complaints here, definitely no need for that many.


My project Dash is on Kickstarter!



hellbillyjoker
Posts: 25
Joined: Sun Dec 01, 2013 4:59 pm

I have not had any issues, I

Post by hellbillyjoker » Fri Dec 13, 2013 9:57 pm

I have not had any issues, I had one minor with the PN Balance - but got that sorted when I asked for help. If I am allowed to post links to the set up I use. The only reason for my crashes is the laptop gets a warm feeling and tells me to leave it alone for a couple of hours.



Just make sure you disable what you do not use.


It is only dangerous when you die

freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

tact wrote:

Post by freakydoo » Mon Dec 30, 2013 1:27 am

[quote=tact]


 


yea, plus overhauls like fook 2 made the capitol wasteland feel more alive/not as empty


[/quote]


lol... it's suppose to feel empty, big bomb, everything dies yada yada yada. :P


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

5t3v0
Posts: 12
Joined: Sun Apr 21, 2013 5:10 am

Darkersun wrote:

Post by 5t3v0 » Fri Jan 03, 2014 1:05 am

[quote=Darkersun]


 


If FOOK-PN Convergence ( http://www.nexusmods.com/newvegas/mods/54398/ )


would be patched and merge for TTW, it would be the gratest Fallout dream come true.


Edit: + both EVEs merged and all Mod features extened in all DLCs. just think about its *Brain melt*


[/quote]


I take it that in its current form the Convergence mod is not compatible with TTW? If that's the case, is using the TTW-PN mod that I just found out about that is floating about here compatible with FOOK NV if I do what I usually do with them both and just leave out the Equipment module? or is it pointless as I can see one of the changes TTW makes is the removal of weapon doubles, which I realise is part of Equipment?



ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

Darkersun wrote:

Post by ArgusMercenary » Fri Jan 03, 2014 1:50 am

[quote=Darkersun]


 


If FOOK-PN Convergence ( http://www.nexusmods.com/newvegas/mods/54398/ )


would be patched and merge for TTW, it would be the gratest Fallout dream come true.


Edit: + both EVEs merged and all Mod features extened in all DLCs. just think about its *Brain melt*


[/quote]


Not likely, if making a patch for NVEC is as complex as they claim it to be, I doubt TTW and that other mod will work nicely. Besides, the author doesn't use TTW, if there's a patch someone else will have to come up with it. I wish someone would but asking that of anyone is crazy, just dealing with FOOK and PN is insane enough, and that mod is more geared towards MMUE which I refuse to use in any situation. 



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Fiends and raiders wear the

Post by retlaw83 » Wed Apr 16, 2014 7:41 pm

Fiends and raiders wear the same clothing, so any change to that list will effect both of them.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



C16
Posts: 76
Joined: Sat Sep 06, 2014 5:13 am

Niar26 wrote:

Post by C16 » Wed Nov 26, 2014 12:34 am

[quote=Niar26]


 


I managed to use fook 2 for TTW, with the conversion script, months ago. But the problem was its extremely freezing/lagging every second of game, it was unplayable, and it happens to also some other mods with the CS... But i'm a simple mod user, i'm not close enough to even the noobish modder in terms of experience of modding...


[/quote]


I did the same as Niar a while back. I know how to script in GECK, but the problem with Fook is that there is about 15-25+ scripts. Many being pretty extensive. I guess the easiest way to find the script that is causing the lag is to copy the script, delete all its functions below SCN <scriptname>, then paste the lines back in if it still continues to stutter. But who knows, it might also be a model problem. 


I am not doing this myself as I have no interest in converting it, but if anyone wants to try that, that might be your best chance at getting it working at this time.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

If FOOK uses FOSE you need to

Post by RoyBatty » Wed Nov 26, 2014 9:15 am

If FOOK uses FOSE you need to recompile the scripts.


 


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