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Fook and TTW

General mod discussion and requests.
Obdulio
Posts: 121
Joined: Mon Oct 07, 2013 4:20 am

There is alot of neat things

Post by Obdulio » Fri Dec 13, 2013 4:01 pm

There is alot of neat things FOOK2 added.


Weapons are not so important as they won't have iron sights plus with the weapons NV, FOOK and any other mod more then make up for it.


What i really wanna see is unique armors they made for important NPC Moria had a tool belt [ its in Tailor maid as well so you can just give it to her with that], and Riley's Rangers had unique gear that showed their class and also a few little nice touches here and there.


The other big thing is their follower Malcolm I really liked him, had his own voice actor and commented about your surroundings, even gave you advice similar to Sunny.  I'd love to see him come back they had others a girl named Deshia but as for as i know she was never voiced so i don't care so much, they also had a cyborg dog named K-9.



Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

Woha that would be great. TTW

Post by Darkersun » Fri Dec 13, 2013 4:02 pm

Woha that would be great. TTW + FOOK-NV + FOOK2, it would be like a dream.


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

It'd be better if it's just

Post by ArgusMercenary » Fri Dec 13, 2013 4:02 pm

It'd be better if it's just one or the other, preferably FOOK-NV since it is that newest one but I'm sure that's being handled.



ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

I meant as in merging both

Post by ArgusMercenary » Fri Dec 13, 2013 4:02 pm

I meant as in merging both and keeping the 4 esp/esm files from one of the two.



tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

sounds good. Hope it works

Post by tact » Fri Dec 13, 2013 4:02 pm

sounds good. Hope it works cause you seem like the only person doing this right now



tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

again, awesome, cant wait for

Post by tact » Fri Dec 13, 2013 4:02 pm

again, awesome, cant wait for the results



tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

fook-nv doesn't have all the

Post by tact » Fri Dec 13, 2013 4:02 pm

fook-nv doesn't have all the features from it's fo3 counterpart



tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

ah, ok yea that would make it

Post by tact » Fri Dec 13, 2013 4:02 pm

ah, ok yea that would make it easier and you could have a few more mods on with it like that



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

I managed to use fook 2 for

Post by Niar26 » Fri Dec 13, 2013 4:03 pm

I managed to use fook 2 for TTW, with the conversion script, months ago. But the problem was its extremely freezing/lagging every second of game, it was unplayable, and it happens to also some other mods with the CS... But i'm a simple mod user, i'm not close enough to even the noobish modder in terms of experience of modding...



ArgusMercenary
Posts: 54
Joined: Sun Sep 08, 2013 9:24 pm

I would guess those were the

Post by ArgusMercenary » Fri Dec 13, 2013 4:03 pm

I would guess those were the scripts probably. A mod that big won't be as simple convert, there's a lot that would need to be done to make it function.



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