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New Vegas Uncut: the Moburma mods

General mod discussion and requests.
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Chaophim
Posts: 58
Joined: Sat Sep 21, 2013 2:29 am

I can't remember if this was

Post by Chaophim » Sat Sep 19, 2015 5:29 am

I can't remember if this was restored content or not, but I remember one scene with Victor overlooking the NV skyline after turning on the generator.  Vurts (the esp version) turned a twig into a tree and he got stuck - had to disable the tree to get him past it.



If this scene isn't uncut stuff, just ignore this post.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That's part of Outside Bets.

Post by RoyBatty » Sat Sep 19, 2015 8:11 am

That's part of Outside Bets.


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anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Awesome work so far guys,

Post by anstand » Sat Sep 19, 2015 5:08 pm

Awesome work so far guys, keep up the work!



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

For those not paying

Post by TJ » Mon Sep 21, 2015 1:18 pm

For those not paying attention there is now a merged version of Outside Bets - Freeside Open - The Strip Open on Github. It's literally a drop in replacement for those three mods.


My project Dash is on Kickstarter!



AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

TJ, I looked over the change

Post by AnvilOfWar » Mon Sep 21, 2015 5:02 pm

TJ, I looked over the change log on the first page, and you referred to a "uncut wasteland" being merged into the main file, is it this mod: http://www.nexusmods.com/newvegas/mods/56625/?


I havn't been using any of the "open" series before, but I was using that mod. Also will the streetlights patch that's on the github also need a new version for the new "all in one" or is the patch that's there fine?


 


 



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yup it's that mod, I'll be

Post by RoyBatty » Mon Sep 21, 2015 6:16 pm

Yup it's that mod, I'll be merging in some more stuff today.


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Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

I didn't know about Uncut

Post by Arkngt » Mon Sep 21, 2015 6:42 pm

I didn't know about Uncut Wasteland but it seems like more or less a must have when checking the before and after screenshots. Guess I'll wait until the next release and perhaps for new TTW and Streetlight patches as well (?) before updating, though.


»You're no match for science!« Doctor Mobius

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

It looks really good!  I'll

Post by KeltecRFB » Mon Sep 21, 2015 8:48 pm

It looks really good!  I'll check later for the patches!


"Si vis pacem, para bellum!"

horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

I tried it last night, with

Post by horredtheplague » Mon Sep 21, 2015 11:28 pm

I tried it last night, with the NewVegasUncut and FreesideOpen-TTW on top of my already-heavy install. The master switch does break a few files, but I sorted it out. I'd pass you my fixed ESM for convenience' sake, but oops! I made it compatible w/ PANZER too (midnight sleep-modding; clearly I was on a mission).


Great job guys! I didn't get to explore in depth, but looks great and didn't seem to cause too heavy of FPS hit. There was a certain spot on the dirt (broken street section) in front of the Tops that gave me a taint of lag at first, but then seemed to go away on its own. Maybe it wasn't the dirt, but a trigger of some sort (spawn, script, et.al.)? Maybe I should blame my PANZER patch? *shrugs* Just mentioning it in case I'm not the only one who sees it.


Looking forward to seeing this develop! I never had enough rig to play the original way back when, and I'm really liking this open-air look as an alternative.



Calibyrnes
Posts: 5
Joined: Mon Sep 21, 2015 11:41 pm

This is absolute gold. No

Post by Calibyrnes » Tue Sep 22, 2015 12:27 am

This is absolute gold. No bugs so far, freeside doesn't even hit my frame rate too much, and I'm gaming on an i5- HD 4000 integrated! Well done!


Storytelling is a key element of the human condition and video games are just another tool for writers to do so.

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