The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

New Vegas Uncut: the Moburma mods

General mod discussion and requests.
Post Reply
tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Just checked FSO in vanilla,

Post by tizerist » Tue Feb 24, 2015 5:37 pm

Just checked FSO in vanilla, there is a bug I have which is also on the comments section, regarding 3 walls which are placed where the old walls were. This didn't happen when I installed it originally all those moons ago.


reference ID 0017b828 0017b82b 0017b82c


all are named NVStripWallL01Back


Do you know how this might be?



Obdulio
Posts: 121
Joined: Mon Oct 07, 2013 4:20 am

Thank you so much for working

Post by Obdulio » Fri Feb 27, 2015 5:00 am

Thank you so much for working on the Uncut series, Its a must have for me but the esp count is a killer and not only are you merging them together but also bug fixing and adding more content ? That's amazing, I anxiously await future updates.



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

When the FSO and Strip Open

Post by deadboy » Fri Feb 27, 2015 1:22 pm

When the FSO and Strip Open are "finished", will they be esp or esm files? Presumably there's going to be a navmesh which means esm but the originals were esps and blah blah.  Just curious.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

The originals were ESM + esp.

Post by TJ » Fri Feb 27, 2015 1:33 pm

The originals were ESM + esp.


My project Dash is on Kickstarter!



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

They work fine together for

Post by RoyBatty » Sun Mar 08, 2015 9:20 pm

They work fine together for me?


Where are you seeing errors?


Image

whaleonstiltz
Posts: 11
Joined: Mon Dec 08, 2014 10:47 pm

Rudy's right there is a

Post by whaleonstiltz » Mon Apr 06, 2015 5:18 am

Rudy's right there is a conflict between the Interiors lucky 38 suite upgrade and this. Interiors adds it's presidential suite into a new worldspace and cell, and the scripts in this mod reference the vanilla worldspace and cell.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Maybe he's thinking there'd

Post by NILLOC 916 » Mon Apr 06, 2015 4:25 pm

Maybe he's thinking there'd be errors because of "Room With a View". Although, if I remember correctly they use a separate worldspace so there wouldn't be issues.


Cocaine is a hell of a drug.
- Rick James.

ReborN
Posts: 16
Joined: Tue Jan 29, 2013 6:54 pm

Will there be a version

Post by ReborN » Tue Apr 07, 2015 6:37 pm

Will there be a version without Freeside Open? Just asking cause I use all the uncut mods cept FO.


 


Edit NVM, I'm blind. XD sorry.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Just an update: I've been

Post by TJ » Mon May 18, 2015 2:06 pm

Just an update: I've been modding for fun again, and this is what I've been working on. Roy happened across something peculiar in FSO, and when we handled the weirdness most of the issues with FSO cleared right up. We've still got a ton of work to do, but we're making progress.


 


Additionally I've started a Github for this here. You'll be able to find all the files there (once I get them uploaded) and mark issues, though we'd still be more than happy to have them listed here as well as on the Nexus page, once I get it set up.


My project Dash is on Kickstarter!



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Anything to do with those

Post by tizerist » Mon May 18, 2015 5:23 pm

Anything to do with those freeside walls appearing bug?



Post Reply