The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

New Vegas Uncut: the Moburma mods

General mod discussion and requests.
User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Which Great Khan messenger?

Post by RoyBatty » Sat Sep 03, 2016 5:02 am

Which Great Khan messenger?


Image

Mama Stankum
Posts: 21
Joined: Sat May 18, 2013 12:28 pm

Quick query - will the latest

Post by Mama Stankum » Sun Sep 04, 2016 11:43 am

Quick query - will the latest update for v2.5 of 'If It Wasn't For Betsy' been rolled into it?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Should be. I already rolled

Post by RoyBatty » Sun Sep 04, 2016 12:15 pm

Should be. I already rolled in it in on my side I think, unless Lexx updated it again.


 


Image

Slendermang
Posts: 7
Joined: Sun Feb 02, 2014 8:29 pm

Any chance for updates on the

Post by Slendermang » Sun Apr 02, 2017 7:51 pm

Any chance for updates on the pathing near the gates? It makes doing The King's quest impossible.



User avatar
Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

From what I understood is

Post by Postal-Dude » Sat Sep 30, 2017 11:20 am

From what I understood is that its still in the works but other matters took over such as TTW 3.0.


Maybe we will see a final version after the TTW3 release. But it seems to be very polished either way, especially compared to the original buggy mods.


Anyway, I was wondering if this includes BoS - Legion cut content? There was supposed to be an option to spare the Brotherhood (Similar to the House cut content quest). From what I am gathering this is official cut content. Here is a mod for this: https://www.nexusmods.com/newvegas/mods/48330/?


I will also do a FNV replay and use the RC5 version. Any bugs or problems I encounter I will post.


Does it conflict with JSwayer Ultimate Edition? I read it adds back some cut content. Nothing mayor though.



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

IIRC the Uncut project was

Post by Risewild » Tue Feb 06, 2018 4:37 am

IIRC the Uncut project was removed from Github.


Signature:

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yes it says so I in the OP, I

Post by RoyBatty » Tue Feb 06, 2018 3:17 pm

Yes it says so in the OP, I deleted the repo. The mod will be released on nexus when it's done, and since I'm the only person working on it presently then there is no need for a repo or for people to be using a half finished mod.


Image

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I would prefer not, the

Post by RoyBatty » Mon Feb 12, 2018 6:27 pm

I would prefer not, the reason I took it down is because it's incomplete and full of bugs.


Image

User avatar
jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

SuperSandro2000 wrote:

Post by jlf65 » Tue Feb 13, 2018 1:31 pm

[quote=SuperSandro2000]


RoyBatty wrote:



 


I would prefer not, the reason I took it down is because it's incomplete and full of bugs.


 



I respect that


[/quote]


It's good thing Bethesda doesn't or we wouldn't have the games. wink laugh



Bottletopman
Posts: 117
Joined: Thu Jan 05, 2017 12:28 am

Re: New Vegas Uncut: the Moburma mods

Post by Bottletopman » Thu Nov 15, 2018 1:54 am

Didn't really want to start a new thread on this given that this one already existed, just curious as to whether you managed to get around to touching this up for TTW 3.2?
tp for my bunghole?

Post Reply