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New Vegas Uncut: the Moburma mods

General mod discussion and requests.
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RoyBatty
Gary
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There will be patches

Post by RoyBatty » Mon Mar 28, 2016 12:56 am

There will be patches required for tons of mods I already made patches for what... 10? There's going to be plenty more. I've been making a guide on how to do it properly though so authors can make their own and I don't have to bother.


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RoyBatty
Gary
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RC4 is now up and has If It

Post by RoyBatty » Thu Mar 31, 2016 1:44 am

RC4 is now up and has If It Wasn't For Betsy 2.x by Moburma/Lexx merged.


Small update to the TTW patch which fixes the floating metal panels.


Be sure to download the assets.


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RoyBatty
Gary
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All someguy's mods are esp's

Post by RoyBatty » Fri Apr 22, 2016 9:16 pm

All someguy's mods are esp's ?


Not sure what you mean here.


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RoyBatty
Gary
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Oh yes, remove the esm flag

Post by RoyBatty » Sat Apr 23, 2016 6:54 am

Oh yes, remove the esm flag from the patch. I guess I forgot to do that. (I made all his mods into esm's and fixed all the bugs related to doing that).


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anstand
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Is "NewVegasUncut.esm" a

Post by anstand » Sun Jul 31, 2016 12:23 pm

Is "NewVegasUncut.esm" a merge of "NVStripOpen.esm", "FreesideOpen.esm" and "OutsideBets.esm" or do I also have to activate them (the readme is kinda vague since it states every mod under the name "New Vegas Uncut").



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RoyBatty
Gary
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It's not vague at all, all of

Post by RoyBatty » Sun Jul 31, 2016 5:35 pm

It's not vague at all, all of those mods are included in NewVegasUncut, why else would they be listed.


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anstand
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All the other directories in

Post by anstand » Sun Jul 31, 2016 6:09 pm

All the other directories in root folder confused me a little bit (since all of them were titles "NVUncut", with one of them even having a TTW patch).


Anyway, thanks for the answer.



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RoyBatty
Gary
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It's a development repo,

Post by RoyBatty » Mon Aug 01, 2016 1:12 am

It's a development repo, there's old and redundant things in it. Stick to the 00 directory that was linked ;)


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RoyBatty
Gary
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It has to be installed from a

Post by RoyBatty » Tue Aug 02, 2016 5:40 am

It has to be installed from a new game yes.


This is VERY beta and use @ your own risk. I will be redoing the navmesh work a bit again, but just to fix deleted navmeshes.


The uninstaller will allow reverting all the NPC's and persistent refs *I think* , but not entirely sure.


When swapping, you should always wait 7 days in an internal cell somewhere so the game updates everything.


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RoyBatty
Gary
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I'll fix the debug message.

Post by RoyBatty » Thu Aug 04, 2016 10:20 am

I'll fix the debug message.


I'm still working on a MAJOR update to this, I just got a bit tired of navmeshing.


You'll need to use the next version from a new game in order for the navmeshes to not be broken.


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