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New Vegas Uncut: the Moburma mods

General mod discussion and requests.
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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Patches updated and live.

Post by RoyBatty » Sat Mar 26, 2016 5:04 am

Patches updated and live.


Updated




  • AWOP patch


  • Someguy Series patch


  • New Vegas Bounties II patch


  • New Vegas Bounties III patch


  • TTW patch


Created




  • New Vegas Killer patch


Enjoy


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rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

Just wonder: where to

Post by rockitten » Sat Mar 26, 2016 2:45 pm

Just wonder: where to download??



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

rockitten wrote:

Post by Risewild » Sat Mar 26, 2016 2:58 pm

[quote=rockitten]


 


Just wonder: where to download??


[/quote]


Just use the link in the first post for the repository.


Oh what the hell cheeky let me quote it.


 


[quote=TJ]


All files are available in the repository.


[/quote]


 


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Added patch for Interiors and

Post by RoyBatty » Sat Mar 26, 2016 7:14 pm

Added patch for Interiors and fixed a bug in the TTW patch where I forgot to move the old station into the old worldspace.


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darthbdaman
Gary
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Joined: Wed Sep 19, 2012 11:04 pm

Are you sure you should add

Post by darthbdaman » Sun Mar 27, 2016 1:04 am

Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

darthbdaman wrote:

Post by Risewild » Sun Mar 27, 2016 2:51 am

[quote=darthbdaman]


 


Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.


[/quote]


With all due respect... Screw WMX laugh.


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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Risewild wrote:

Post by paragonskeep » Sun Mar 27, 2016 3:40 am

[quote=Risewild]


 


darthbdaman wrote:



 


Are you sure you should add back in the cut mods? That is just going to create incompatibilities with WMX, and people get really mad about incompatibilities with WMX.


 



With all due respect... Screw WMX .


[/quote]


I second this motion


All in favor say "Aye"


If life is but a test, where's the damn answer key?!?!?

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darthbdaman
Gary
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Joined: Wed Sep 19, 2012 11:04 pm

I don't use it either, but

Post by darthbdaman » Sun Mar 27, 2016 6:03 am

I don't use it either, but the unkempt masses may disagree



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

WMX will just overwrite them.

Post by RoyBatty » Sun Mar 27, 2016 9:59 am

WMX will just overwrite them. Not an issue I think.


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darthbdaman
Gary
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Joined: Wed Sep 19, 2012 11:04 pm

Your still gonna have dupe

Post by darthbdaman » Sun Mar 27, 2016 10:59 pm

Your still gonna have dupe mod kits. You can make a patch pretty easily anyway



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