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New Vegas Uncut: the Moburma mods

General mod discussion and requests.
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RoyBatty
Gary
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Little to do list per TJ's

Post by RoyBatty » Sat Dec 19, 2015 2:05 pm

Little to do list per TJ's request.


Integrate:


Dead Money - Surprise Vending Items Restoration



Life Giver Restored



More Caravan Players - Restoration


Radscorpion Egg - Restoration


If it wasn't for Betsy (Lexx version)


Recreate the Peaceful BoS resolution for The House Wins V


Continue After Ending


Restore possibly the silenced 10mm with heavy frame, extended mag, and laser sight mods.


The Bayonet mod for the one rifle, forgot


I think there is another, look at darths mod.


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Things needing serious attention.


I think the north gate and east get have to be set so that NPC's cannot use the doors inside freeside. There's a flag for that.


Orris and several gamblers/npc's do not travel properly from the north gate through freeside. This is not a navmesh but a pathing/route issue as I fixed the navmeshes already. This also happens for a random encounter with the NCR chasing someone.


The NPC's on the south strip near NCR HQ are all bunched up the first time the strip is visited.


Check that some of the Freeside residents are not duplicated from Outside Bets. If they are removing them will greatly increase frame rates.


The scripting for the quest involving Orris needs scrutiny and fixing in some cases.


The upgrading script which handles setting the Securitrons to Mk II on the strip needs a looking at, it seems some of them don't upgrade properly, probably the restored ones. Also the one which guards the monorail entrance.


The restored crier needs a do once on his forced greet, so he doesn't continue doing so and even following you into the casinos.


Some occlusion culling probably needs added to the strip, I'll look into this.


EDIT


Forgot the cut notes/terminals restoration.


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Adonis VII
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Did you talk to NoNoodles

Post by Adonis VII » Sat Dec 19, 2015 9:52 pm

Did you talk to NoNoodles further about finishing Mojave Open + changing to esm? Or is he still busy with 3DNPC and Project Brazil? I know Kris wanted to wrap up the FO3/FNV 3DNPC versions by now and Project Brazil is supposed to be on a mini-break so I was hoping he'd be a bit more free.



anstand
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Adonis VII wrote:Did you talk

Post by anstand » Sun Dec 20, 2015 1:16 am

[quote=Adonis VII]

Did you talk to NoNoodles further about finishing Mojave Open + changing to esm? Or is he still busy with 3DNPC and Project Brazil? I know Kris wanted to wrap up the FO3/FNV 3DNPC versions by now and Project Brazil is supposed to be on a mini-break so I was hoping he'd be a bit more free.

[/quote]

3DNPC looks incredible. I wish there was something like that for the Fallout 3 part, since Fallout 3 is so incredible indrecible dull when it comes to NPCs and having conversations with them.

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RoyBatty
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Have not talked to NoNoodles.

Post by RoyBatty » Sun Dec 20, 2015 2:55 am

Have not talked to NoNoodles. TJ and I discussed that already, and the incompatibilities with others mods is just too high. TONS of mods add/change stuff in the mini wasteland... not to mention even with my beast of a PC the performance impact is intolerable.


 


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Adonis VII
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They do have the FO3 combined

Post by Adonis VII » Sun Dec 20, 2015 6:45 am

They do have the FO3 combined pack (the one on their site is fuller than the nexus one), but there hasn't been a TTW version that combines+converts all the esms together in a single release.



Adonis VII
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RoyBatty wrote:

Post by Adonis VII » Sun Dec 20, 2015 6:47 am

[quote=RoyBatty]


 


Have not talked to NoNoodles. TJ and I discussed that already, and the incompatibilities with others mods is just too high. TONS of mods add/change stuff in the mini wasteland... not to mention even with my beast of a PC the performance impact is intolerable.


 


[/quote]


 


That's a shame. I'll have to see how it goes on mine. The skyrim one wasn't bad, but different engine, so the CPU may not be as limiting for the NPC's.



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RoyBatty
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Adonis: which site where has

Post by RoyBatty » Sun Dec 20, 2015 2:29 pm

Adonis: which site where has a FO3 combined pack?


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TJ
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The 3DNPC guy's website.

Post by TJ » Mon Dec 21, 2015 1:32 pm

The 3DNPC guy's website.


My project Dash is on Kickstarter!



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RoyBatty
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OK, I wasn't sure what was

Post by RoyBatty » Mon Dec 21, 2015 4:02 pm

OK, I wasn't sure what was being discussed. That's got nothing to do with cut content. :D


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RoyBatty
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I have pushed RC 2 to the git

Post by RoyBatty » Fri Mar 25, 2016 12:45 am

I have pushed RC 2 to the git repo. Changes as follows.




  • Fixed remaining nav mesh issues in Freeside.


  • Children can no longer open strip or wasteland doors.


  • Fixed package for KingToWrangler random NPC.


  • Removed around 500 more disabled references from Freeside.


  • Merged in Life Giver Restored, Radscorpion Egg Restored, Surprise Sierra Madre Vending Machine items, More Caravan Players.


  • Fixed bugs with NPC race/voice types in Freeside (GECK bug).


  • Merged and finished Benny's Escape through Vault 21.


  • Fixed an audio marker in Freeside.


  • Updated patches to reflect nav mesh changes.


There's still some stuff to do before RC 3 which will be the final one before an actual release.




  • Merge If it wasn't for Betsy 2.4 by Moburma/Lexx


  • Restore the Marksman Carbine mods, Trail Carbine mods, .45 AP mod, and Silenced 10mm+mods


  • Restore music sets and adjust markers for several areas and cells


  • Cut Notes and Terminals


Things that need a lot of work and will be added later.




  • PEG (this stands for Post End Game)


  • The House Wins V - Peaceful Brotherhood


  • Gomorrah Suites Floor and perhaps Angel


  • Third stash of Kahn gear and unused cell for it


  • Restore the dam road fight to Legate Lanius and possibly Follower Medics if I can find enough remains


  • Ranger Station Foxtrot bunker and NPC's


  • Quarry Junction Powder Ganger Hawkins Rescue quest


  • Possibly more...


The PEG content will take the most work, there is a lot of dialogue and things to set up around the wasteland. I'll probably put in some simple version at first that allows playing past the end game and also completes or fails the dam quests. There's a lot of interesting things in Moburma's notes and I've found things as well. Also there is tons more alluded to elsewhere in videos from E3 and such.


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