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FOMM/ PSMM/ NMM information gathering

General mod discussion and requests.
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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Ok, I disabled everything but

Post by KeltecRFB » Sun Oct 26, 2014 12:37 am

Ok, I disabled everything but TTW and it started working - FNV4GB.  I am currently uninstalling everything that installed with FOMM.  More questions following.


"Si vis pacem, para bellum!"

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Ok, my Mod Organizer

Post by KeltecRFB » Sun Oct 26, 2014 3:55 pm

Ok, my Mod Organizer experience is improving quite a bit!  I do have a question, does the Wrye Bashed Patches get placed for one profile or is for all profiles.  If it is global, how do I get it to be only for one profile or is that even possible?  In other words, create bashed patches for each MO profile.   Or do I just need to rerun Wrye Flash each time I run a different profile?


"Si vis pacem, para bellum!"

FalloutAddict
Posts: 113
Joined: Mon Jul 14, 2014 9:41 pm

I'm not very well versed to

Post by FalloutAddict » Sun Oct 26, 2014 4:30 pm



I'm not very well versed to MO, but I think what I would do is to add Wrye Flash as a process, like with 4gb. Then if you want to create a profile using it you should be able to. I don't think it will affect your other profiles. However, you might want to check with others that know more about MO than me.laugh


Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Neverless, thank you for your

Post by KeltecRFB » Sun Oct 26, 2014 6:40 pm

Neverless, thank you for your response FalloutAddict :)


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

What I'd do is (using the

Post by TJ » Mon Oct 27, 2014 1:46 pm

What I'd do is (using the profile you want the patch for) clear out everything in your overwrite folder. Put everything with it's proper mod, or delete, or right click - make mod and make a junk mod folder to be placed right before overwrite. Then make your bashed patch. It'll appear in overwrite when you're done if you've done it as FA described above (you'd have to, otherwise it wouldn't see your data folder). Then right click overwrite - make mod "[Profile] - Bashed Patch". Rinse and repeat for all profiles.


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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Hey all and FYI, those that

Post by KeltecRFB » Wed Oct 29, 2014 3:52 am

Hey all and FYI, those that use UIO (UI Organizer) and were experiencing a squished item menu in the Pip-boy, Jazzisparis fixed it in UIO 1.21 and released it today.


"Si vis pacem, para bellum!"

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

FYI - FOMM Fork was updated

Post by KeltecRFB » Mon Mar 02, 2015 5:11 pm

FYI to those who are interested ...


FOMM Fork was updated to [url=http://www.nexusmods.com/newvegas/mods/54991/?]0.14.11.12[/url] this past Saturday (2/28/2015).


"Si vis pacem, para bellum!"

FalloutAddict
Posts: 113
Joined: Mon Jul 14, 2014 9:41 pm

Yes the new version has 4gb

Post by FalloutAddict » Tue Mar 03, 2015 12:02 am

Yes the new version has 4gb Launcher support and Large fomod support.  I thought version 0.14.11. was a great imporvement. One of the problems with the old version was it seemed too slow. If this version is as fast as ...11 then it will be a great tool. The people over LOOT wrote me just last week and said they were looking into TSSnip for me. They didn't even know that it was broken. At anyrate I sent them the email asking them to look into it like 5 months ago, so if that gets fixed as well then FOMM will be a great tool again. I have been using Prideslaysers Version for over a year now and don't plan on changing anytime soon. 


 


Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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