Any special configuration necessary for FOMM Fork "virtualization"? I always looking for a better mod manager.
FOMM/ PSMM/ NMM information gathering
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
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WizardOfAtlantis
- Posts: 188
- Joined: Wed Oct 10, 2012 1:23 am
All I did was add the FOMM
All I did was add the FOMM fork exe in Mod Organizer's list of executibles and ran FOMM fork that way. The latest MO and FOMM Fork seem to play nicely together, unlike the older MO version I had and the LAA version of FOMM I previously used. I would love to have other people's experience on this, as I think MO is a great mod manager.
I remember reading a comment somewhere on the web about someone getting it to work and that was what prompted me to try since I'm starting a new playthrough and LO.
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WizardOfAtlantis
- Posts: 188
- Joined: Wed Oct 10, 2012 1:23 am
That's cool. I didn't know
That's cool. I didn't know they had FOMM Fork through MO instructions. Seems like what I did, only they did the mods singly. I'm just glad it works. ![]()
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FalloutAddict
- Posts: 113
- Joined: Mon Jul 14, 2014 9:41 pm
Thanks TJ for the great info!
Thanks TJ for the great info!
I use Prideslayer's FOMM myself but have noticed how slow it usually is? He has one of his flags as 32 bit word machine? will this conflict with the > than 2GB flag? It's been a while since I've used CF explorer. I had forgotten what a great program it is.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
I know little about CF
I know little about CF Explorer, but the >2GB flag exists for 32-bit systems where you didn't want a program using more than 2GB of your limited 4 GB RAM. On a modern system 2GB is much less of an issue, because the PROGRAM is still a 32-bit program it can't use more than 4GB no matter what, but that flag will allow it to go from 2GB to 4GB.
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FalloutAddict
- Posts: 113
- Joined: Mon Jul 14, 2014 9:41 pm
Thanks JaxFirehart!
Thanks JaxFirehart!
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Definitely don't like Mod
Definitely don't like Mod Organizer! Maybe if it was a fresh game, I would like it more.
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freakydoo
- Posts: 232
- Joined: Sun Nov 24, 2013 1:33 am
how well doe fnvedit work
how well doe fnvedit work with MO? i really like MO. there have been some growing pains but its been worth it. i got my huds to work with out fomm ever being involved with uio.
edit: answered my question and figured it out myself.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
1. How do you get FNV4GB -
1. How do you get FNV4GB - LAA working? I tried doing the edit and 3rd party exe instructions, the game starts then instantly crashes.
2. Is there a way to gain control of Non-managed mods or do they have to be removed with FOMM and basically start from scratch?
Let's start with those two things first.
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
@Freakydoo: Edit works
@Freakydoo: Edit works without issue with MO. Just add it as a MO tool and it works no problem.
@Keltec: Add FNV4GB as a MO tool. For number two, you can change the index in the load order for non MO mods, and that's all.
My project Dash is on Kickstarter!