I'm going to be using this thread as a general catch all on info related to Mod Managers. This is being done in the case that I or someone else decides to build a TTW specific, or just generally better Mod Manager. FOMM is fantastic but dated, NMM takes too damn long to load, and PrideSlayer's version of FOMM/ PSMM, while greatly improved, lacks some basic function- namely the ability to update it's BOSS list. Anybody interested helping gather information, or working on this project in general, feel free to edit this post as needed.
First thing's first:
[collapsed title=Making current versions of FOMM large address aware]
[quote=tjmidnight420]To flip the switch you need CFF explorer. Install, then right click FOMM.exe and click open with CFF. Under NT headers you'll see the option File Header. Click that, then on the right it'll display some info, the last of which being Characteristics with a Click Here in the last box. Click that and a box will pop up with a bunch of different check boxes. Check the box next to App Can Handle >2gb Address Space. Click OK, File> Save> Overwrite original .exe and you now have a 64 bit FOMM. [/quote]
This pretty much assures FOMM doesn't run out of memory attempting to install TTW. In my tests doing this eliminated the crash some of us were having. [/collapsed]
Next up is where to get the source:
[collapsed title=Mod Manager source repos]
FOMM PSMM/ FOMM .14 (Prideslayer's Change'log') NMM
Loverslab (Prideslayer's 'home' forum) is an adult site, kiddies ask your parent's permission.
[/collapsed]
Finally (for now) lets cover licensing/ modification/ permissions. The original FOMM and NMM are both under the GNU-GPL v2 license. PSMM falls under GNU-GPL v3.
Anything I'm missing? Anything else that should be covered? Attached is a (redundant) link for a LAA FOMM .13.21, just so it's in the same place as all this info. Felt the 2.3 thread was not the place for it.
