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[Mod Request / search] Ammo rarity Mod - NPC + Companiens ammo use

General mod discussion and requests.
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Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

[Mod Request / search] Ammo rarity Mod - NPC + Companiens ammo use

Post by Darkersun » Fri May 17, 2013 8:07 am

Hello, can somebody point me out to a mod that reduces Ammo ?


What I really would like:


- NPCs should use there ammo (if you have a shootout, than there will not much Ammo left)


- More meele using enemys


- less ammo in merchant inventory's


So most of the ammo you have you need to build by your self. Now it would make sense to do it.


Find fusion batteries and made you own energy ammo.


Use scrap metal to build casings and chemicals to create gun powder.


 


From my point of view this would greatly enhance the survival feeling of the game.


Only the big factions should have good access to ammo.


 


What do you think about this ?


 


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

http://newvegas.nexusmods.com

Post by plumjuice » Fri May 17, 2013 9:07 am

http://newvegas.nexusmods.com/mods/36624/? removes the infinite Companion Ammo for FNV companions. I don't know if you just want them to use ammo, or if you want to also modify their equipment. http://newvegas.nexusmods.com/mods/36220/? allows you to remove armor and weapons, but has an issue with weapon removal. A solution was posted by Dynastia and is one of the most recent comments.


http://newvegas.nexusmods.com/mods/35462/? Makes NPCs use ammo.


http://newvegas.nexusmods.com/mods/35378/? Makes ammo ingredients (lead, powder, etc) appear in loot lists.


http://newvegas.nexusmods.com/mods/40040/? and adding http://newvegas.nexusmods.com/mods/47285/? gives options to customize loot drops (as well of a bunch of other awesome features). There might be other loot drop affecting mods, maybe you should check the nexus.


As for more melee enemies, I assume you mean making raiders and what-not more likely to spawn with only melee weapons. For the most part, the vast majority (in my experience) of humanoid enemies spawn with both a ranged weapon and a melee one. Someone with more leveled list knowledge may be able to point you in the general direction to manipulate the leveled lists yourself.


These took me less than 5 minutes to find. Next time, you should consider using the search function on the nexus.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Most companions already use

Post by rbroab » Fri May 17, 2013 9:09 am

Most companions already use up ammo. Just give them a different weapon, not the one they start with. They'll only be able to use the other weapon if you supply them with ammo. As for other NPCs, tough to say. I've killed a ranger who was using a ranged weapon. I watched another ranger come ANC pick up his gun but only have like 2 or 3 rounds.


I'm sure there's a somewhat similar mod made to make enemies use more melee weapons. Most raiders run at me with baseball bats, swords, and pool cues. Where as NCR uses ranged weapons. And the Legion use almost only melee. However I do use mods for this. For the NCR I use NCR Rearmament, and for the legion I use Caesars New Regime. Both lore friendly, and it makes sense for both factions.


I could understand SOME merchants not having a lot of ammo. But places like GRA, Silver Rush, and NCR caravans craft and sell their own. I'm sure BoS scavenges and crafts most of their own ammunition. When it comes to energy weapons, I use the efficient recycling, or just convert from one type to another.


As for breaking things down and using them to make your own ammo, this is already a feature in the game. You can break down ammo types and make more using casings, powders, etc.


I'm not alright, I'm an equal amount of left.

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

plumjuice wrote:

Post by pintocat » Fri May 17, 2013 9:21 am

[quote=plumjuice]


http://newvegas.nexusmods.com/mods/35462/? Makes NPCs use ammo.


[/quote]


Gribbleshnibit8 has an NPC Use Ammo mod too, scripted for compatibility.


http://newvegas.nexusmods.com/mods/48105



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Thanks pintocat. I keep

Post by plumjuice » Fri May 17, 2013 9:27 am

Thanks pintocat. I keep forgetting to go through gribbleshnibit8's mods and cherry pick what I want.


TO THE NEXUS


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Yes, my version of NPCs Use

Post by Gribbleshnibit8 » Fri May 17, 2013 6:38 pm

Yes, my version of NPCs Use Ammo is scripted to be fully compatible with any ranged weapon an NPC can equip, it will also add more ammo to weapons based on how much they hold and I think how quickly it gets used. Otherwise NPCs would run out of ammo after about 10-20 shots. It also adds special ammo to the NPCs, which they can use, though I'm not sure how much they benefit from it. It's not much, mostly for looting purposes.


It works for all mod added weapons and alongside any mod that makes edits to the weapons (such as WMX, ect) with no conflicts.


I've actually considered and plan to make a mod that will add ACS schematics to DC area vendors, as well as the world placed schematics like in the Mojave.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

url=http://newvegas.nexusmods

Post by dawe1313 » Fri May 17, 2013 8:53 pm

[url=http://newvegas.nexusmods.com/mods/43920]Craft Master[/url] lets you breakdown stuff into component materials/chemicals. you can then create other things from the components, including gunpowder



Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

Thank you all for the nice

Post by Darkersun » Sat May 18, 2013 11:40 am

Thank you all for the nice comments. I though some of these mods would only replace new vegas content.


I will definetly try NPCs Consume Ammo - TTW. Having ACS for DC too would be awesome.


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

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