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Outcast Collection Agent Expanded

General mod discussion and requests.
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Darkersun
Posts: 189
Joined: Mon Sep 17, 2012 7:29 am

Outcast Collection Agent Expanded

Post by Darkersun » Thu Dec 06, 2012 3:48 pm

was the Outcast Quest altered to accept new high tech items from FNV ?

Is it possible to make a CP or a new mod, that allows them to collect more items ?


 


Like: 



http://fallout3.nexusmods.com/mods/9345


or


http://fallout3.nexusmods.com/mods/4930


Regards,

Darkersun


- semi FNV Modder
- Wasteland lover

- System Spec: AMD Phenom II X6 1090T / MSI GTX 970 /12GB DDR3 RAM

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It's on my todo list for the

Post by JaxFirehart » Thu Dec 06, 2012 5:14 pm

It's on my todo list for the next release. They will accept all energy weapons and power armors. Perhaps scrap electronics. Definitely alien weapons. Any other thoughts?



steviestevens
Posts: 108
Joined: Wed Sep 12, 2012 12:54 am

I like the idea of having new

Post by steviestevens » Fri Dec 07, 2012 3:44 am

I like the idea of having new rewards for helping Casdin, such as other calibers of ammo. By the time your supplying him with a lot of stuff stimpaks and rad away just aren't as helpful as at the beginning.



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

All that radaway came in

Post by dmcgee627 » Fri Dec 07, 2012 5:15 am

All that radaway came in handy when I was chugging 20 at a time trying to get to the top entrance of Vault 87



steviestevens
Posts: 108
Joined: Wed Sep 12, 2012 12:54 am

I don't see why you couldn't

Post by steviestevens » Fri Dec 07, 2012 2:21 pm

I don't see why you couldn't still have the radaway and other old rewards, just expanding them would be nice.



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