Anyone use ENBs with TTW? Which preset and version if you do? I'm trying to find a good one.
Any good ENBs for TTW?
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orik
- Posts: 96
- Joined: Sun Apr 07, 2013 6:26 pm
My recommendations would
My recommendations would start off with using Fellout for TTW. http://www.taleoftwowastelands.com/content/fellout-ttw
It removes the "tinge" in DC and in the Mojave so any color correcting done in enb should look about the same in both wastelands.
I personally use Enhanced Shaders ENB but Midhras has some good stuff, and Somber ENB Vintage looks promising.
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mishaxhi
- Posts: 39
- Joined: Sat Jan 12, 2013 3:32 pm
Most work fine, the problem
Most work fine, the problem is the required mods.
If an ENB requires Nskies, that's fine, cause afaik there's a fix for it now, but many also require ILO. Well, don't require, but they're balanced for it. Apex comes to mind.
Enhanced shaders worked alright for me, doesn't require anything, the horizon was a little weird and nights way too bright, but better than vanilla.
- MacDemo
- Posts: 24
- Joined: Sun Jul 21, 2013 12:20 am
- Location: South West
Gonna vouch for Enhanced
Gonna vouch for Enhanced Shaders ENB as well. I've tried almost all of the other popular ENBs, but I always come back to Enhanced Shaders.
- LT Albrecht
- Posts: 182
- Joined: Wed Sep 19, 2012 8:50 pm
MacDemo wrote:
[quote=MacDemo]
Gonna vouch for Enhanced Shaders ENB as well. I've tried almost all of the other popular ENBs, but I always come back to Enhanced Shaders.
[/quote]
it's pretty good, but the goddamn transparent weapon bug (due to enb v173) is killing me.

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LaEspada
- Posts: 101
- Joined: Fri Jul 12, 2013 4:00 am
I'm currently using Somber
I'm currently using Somber ENB and it's been pretty nice in the DC Wasteland. Abet, the skies are a little bit too bright, but you can always explain it with that the nuclear war ruined the ozone layer. I guess :D