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TTWInt The Sink WIP

General mod discussion and requests.
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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Oyaban, The only issue you

Post by chucksteel » Wed Sep 02, 2015 3:38 pm

Oyaban, The only issue you will have is that bobbleheads gnomes and snow globes that have already been placed will not show up in the new Sink. Other then that it's fine to use with an existing game. 


and it will be included in the next update of the combo. 



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chucksteel
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Just a little more SCIENCE!!!

Post by chucksteel » Fri Sep 04, 2015 11:42 pm

Just a little more SCIENCE!!!




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chucksteel
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terminal Screens

Post by chucksteel » Sat Sep 05, 2015 6:47 am

terminal Screens




Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

I so wish that terminal

Post by Arkngt » Sat Sep 05, 2015 10:09 am

I so wish that terminal screen in the last two screens had a replacer. It's basically one of very few things that sticks out as low-res and fugly in my game.


Anyway, this a work of art - all in the name of SCIENCE.


»You're no match for science!« Doctor Mobius

FalloutAddict
Posts: 113
Joined: Mon Jul 14, 2014 9:41 pm

Excelent work Chuck, 

Post by FalloutAddict » Sat Sep 05, 2015 9:11 pm

Excelent work Chuck, 


This is much cooler than Elianora's Awesomised Sink mod. You should install a teleporter that will take one inside the train station, but, have it work only after the player has discovered it on their own first. I'm starting to really like Science. Don't know much about Science books, don't know much about the French I took, but I do know that I love this mod.


Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

I always liked this area due

Post by tizerist » Mon Sep 07, 2015 9:00 pm

I always liked this area due it looking relatively clean and polished compared to the rest of TTW (Zeta ship excluded I guess) but this upgrade makes it look even more so. Kudos for what you've done here.


By the way, will there be any extra rooms?



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chucksteel
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Joined: Wed Aug 15, 2012 3:20 pm

What do you mean extra rooms?

Post by chucksteel » Mon Sep 07, 2015 9:51 pm

What do you mean extra rooms?


I have added a few and now there is,


 




  1. Central Computer bay, (The round room where the central Inelegance lives)


  2. Bio Research Room, (Where the Bio Research station Lives)


  3. Workshop, (Where Book Chute Lives)


  4. Infirmary, (Where Auto-Dock Lives)


  5. Kitchen, (Where Toaster and Sink Live)


  6. Bed room and bathroom, Where Light Switch 02 lives)


  7. Trophy Room, (Where Light Switch 01 lives)


  8. Brain Tank Room, (Where your Brain Lives)


  9. Living Room, (Where jukebox Lives)


What more do you want?



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Donel wrote:

Post by chucksteel » Tue Sep 08, 2015 7:14 am

[quote=Donel]


Would I need to restart my owb to use this?


[/quote]


For best results! yes! There are things that get enabled by the buddy quest but if you didn't want to reastart it's fine you may just miss some new content on this playthrough. '


 



FalloutAddict
Posts: 113
Joined: Mon Jul 14, 2014 9:41 pm

Chuck,

Post by FalloutAddict » Thu Sep 10, 2015 12:27 am

Chuck,


You really outdid yourself with this one. It is destended to become one of best homes I've seen.  I love the way you transformed those planter boxes? Now thats what I call talent! 


Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

So much SCIENCE! 

Post by Arkngt » Thu Sep 24, 2015 5:51 pm

So much SCIENCE


Seriously, it looks completely awesome. Parts of it are messed up as I switched from Elianora's Awesomised Sink to this midgame which of course is a no no, but I'm looking forward to making it my home with my new char.


»You're no match for science!« Doctor Mobius

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