So I'm having a problem with this idea now for some reason when I place clutter it all looks good in the GECK but in game it all stacks up at the elevator door or COC marker I'm now sure which or why this is happening.
Any one have any ideas of what would cause this? the cell uses the Lucky38 worldspace as a parent and is identical in every way.
Thought? because if I can't figure this out the idea will go no where.



















