I would say this is a must have, no doubt.
TTWInteriors Player Home Themes
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
wow when I think I decided
wow when I think I decided which theme is my favorite, you come around and make me have to reconsider over and over
and I love the Giant Vault Boy next to the bobblehead stand
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- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
Yes they are companion
Yes they are companion friendly the only navemesh issue I'm having is with Wadesworth and, Godfree not roaming around the cell.
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dawe1313
- Posts: 162
- Joined: Fri Mar 22, 2013 4:39 am
personally, i don't see that
personally, i don't see that as a problem. i always hated it when they kept getting in the way. i usually wind up using the Groovaton's restrain NPC function to lock them down in some out of the way spot.
i also remember trying one mod that had a docking/recharging station where you could send them to. they would stay there until you told them they could wander around again. while docked they were fully functional, they just stayed in that one spot. maybe you could incorporate something along those lines.
also, these examples are FRIKKEN AWESOME!!
there is one problem with them though, you haven't released them yet ;)
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
Tenpenny is released Now I'm
Tenpenny is released Now I'm updating and working on Megaton. TTWInteriors Project
Edit: If you can find a link to the mod your talking about I will look at how they stuck them in the corner and see if I can reproduce this.
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dawe1313
- Posts: 162
- Joined: Fri Mar 22, 2013 4:39 am
i'm pretty sure it's Enhanced
i'm pretty sure it's [url=http://fallout3.nexusmods.com/mods/6930//?]Enhanced Tenpenny Suite[/url]. it's been a long time.
i think this also allows you to have different themes in Megaton and Tenpenny at the same time, for those who use mods to get both. Megaton themes/upgrades were sold as [House] items and Tenpenny themes/upgrades were sold as [Suite] items. any chance you would do something along those lines? or have you already done it that way?
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
My theme updates are working
My theme updates are working off of the vanilla themes and, quest so they work just as they did in vanilla. The Art Deco theme and the soon to come Lucky 30 them are integrated into the Player home them quest and are fully voiced. (Well I recycled voices from other themes but, at least the venders talk when you buy them.
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I will look at the mod once I have all the Megaton themes finished (I have four more to go) and see how it works.
Pre War Theme WIP.


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- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
It's so beautiful...This has
It's so beautiful...This has got to be the best house mod I've ever seen.
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
Here's one called Wadsworth
Here's one called Wadsworth Tweaks that I use. It keeps him near the front door. Hope this helps.
http://fallout3.nexusmods.com/mods/14176
Also Chuck if you can incorporate this (with permission of course) it's a great functionality mod.








