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TTWInteriors Player Home Themes

General mod discussion and requests.
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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Screens of the Updated

Post by chucksteel » Thu May 09, 2013 5:59 pm

Screens of the Updated Tenpenny Suite. 


Empty When you first get the New Home. 



Love Machine Theme



Vault Theme



Science Theme



Pre-War Theme 




JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Loving it.

Post by JaxFirehart » Thu May 09, 2013 6:22 pm

Loving it.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Looks incredible, as usual.

Post by rbroab » Thu May 09, 2013 6:34 pm

Looks incredible, as usual.


Heads up, I'm about to be That Guy


Any idea when you might push this out for public?


I'm not alright, I'm an equal amount of left.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Should I just merge this into

Post by chucksteel » Thu May 09, 2013 8:15 pm

Should I just merge this into TTWInteriors so I don't have one more .esp cluttering up people load orders or should this remain an add-on> It does require my NVInterors core to run. 


Raider Theme Screens




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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

If it requires NV interiors,

Post by rbroab » Thu May 09, 2013 9:37 pm

If it requires NV interiors, then I say yes. I'm going to use both anyway, and I assume most others will be using both as well.


I'm not alright, I'm an equal amount of left.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I would merge it, it fits in

Post by JaxFirehart » Thu May 09, 2013 9:44 pm

I would merge it, it fits in perfectly.



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Guess I'm just thinking about

Post by chucksteel » Thu May 09, 2013 10:05 pm

Guess I'm just thinking about the people who may want TTWInteriors but, not the Vanilla player home update and, People who may want the Player home update but not all of TTWInteriors. right now this add-on only requires the NVInteriors Core.esm. 


Maybe I will put out two versions one merged one standalone. Not really much more work. 


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yeah, true they do have

Post by JaxFirehart » Thu May 09, 2013 10:07 pm

Yeah, true they do have different purposes, what you suggested sounds best.



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

I would personally use the

Post by gnubee » Fri May 10, 2013 12:02 am

I would personally use the merged version.  Looks fantastic



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Looks amazing ... Now I want

Post by Risewild » Fri May 10, 2013 12:19 am

Looks amazing laugh ... Now I want to blow up Megaton just to get the Tenpenny Tower devil.


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