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TTWInteriors Player Home Themes

General mod discussion and requests.
Cadillac
Posts: 38
Joined: Wed May 08, 2013 12:11 pm

So how's it coming? I can

Post by Cadillac » Fri May 31, 2013 5:48 pm

So how's it coming? I can barely contain my excitement for the last week
a.k.a altairmw on Nexus

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I've uploaded the New version

Post by chucksteel » Sat Jun 01, 2013 2:19 pm

I've uploaded the New version of TTWInteriors Player home Themes and, the Combo edition in the TTW Interiors thread.


Have Fun



Cadillac
Posts: 38
Joined: Wed May 08, 2013 12:11 pm

chucksteel wrote:

Post by Cadillac » Sat Jun 01, 2013 2:44 pm

[quote=chucksteel]


I've uploaded the New version of TTWInteriors Player home Themes and, the Combo edition in the TTW Interiors thread.


Have Fun


[/quote]


a.k.a altairmw on Nexus

WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Thanks, Chuck!!! 

Post by WizardOfAtlantis » Sun Jun 02, 2013 12:13 am

Thanks, Chuck!!!  Fun will be Had.


And fun was most certainly had! I got the Explorer theme and just walked around with my mouth open...just, wow. I love it. Thanks, man.



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chucksteel
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Joined: Wed Aug 15, 2012 3:20 pm

One missing mesh in the

Post by chucksteel » Sun Jun 02, 2013 1:18 am

One missing mesh in the Tenpenny explorer theme and with the help of Gribbleshnibit8 I'm working on making all the containers safe storage.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Downloaded and updated. I

Post by paragonskeep » Fri Jun 07, 2013 1:09 am

Downloaded and updated. I have the pre-war art deco but I have the "missing textures" red triangle in all the doorways. Thoughts?


Looks amazing btw. Great job!!


If life is but a test, where's the damn answer key?!?!?

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

did you update to the Core v2

Post by chucksteel » Fri Jun 07, 2013 1:18 am

did you update to the Core v2.0? the new meshes are in it's bsa and is required.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

chucksteel wrote:

Post by paragonskeep » Fri Jun 07, 2013 6:19 am

[quote=chucksteel]


did you update to the Core v2.0? the new meshes are in it's bsa and is required.


[/quote]


DOH!!!!!


No MISSED that little tidbit. Thought I had the latest version and that only the interiors (combo) had been updated. Sorry bout that. Feel like an idiot. Thanks.


If life is but a test, where's the damn answer key?!?!?

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Just a heads up for anyone

Post by chucksteel » Fri Jun 07, 2013 11:21 pm

Just a heads up for anyone who downloaded the standalone version of my player home themes. I nerfed something really bad which makes the .esm version unplayable. I am fixing the error now and will upload a new version in a few minutes.


Edit: I've uploaded the fixes for both the Standalone version and the Combo Edition. I found one other little error while fixing the big one. Sorry for the rapid updates it almost always happens when I release something big, All the little things that get overlooked. indecision



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I'm working on an update of

Post by chucksteel » Wed Jun 19, 2013 12:22 pm

I'm working on an update of my Player home themes. Mostly small changes and fixes to the themes themselves. Fixing things like Items that should have been enabled or disabled when buying the theme not working properly. 


Also in the next update you will be able to get both Tenpenny and Megaton homes. If you don't blow up Megaton and ether help or kill the Ghouls for Tenpenny tower. You don't get the home for free but, it will become a quest reward after finishing the Tenpenny quest. 



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