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FO3 Burn the body

General mod discussion and requests.
GrantSP
Posts: 123
Joined: Sun Jan 08, 2017 11:13 pm

MO has no settings for GECK

Post by GrantSP » Sat Apr 29, 2017 11:33 pm

MO has no settings for GECK other than those you've already made.


Basically all we are doing is providing a plugin list of those dynamically loaded plugins loaded by MO, works in exactly the same manner as it does for xEdit or the game itself.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I bet MO made a copy of the

Post by RoyBatty » Sun Apr 30, 2017 4:15 pm

I bet MO made a copy of the GECK ini's from the My Games folder and that is what is causing the issue, search the directory where MO keeps it's data for them.


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Adarcer
Posts: 7
Joined: Fri Apr 21, 2017 5:34 am

MO did not make .ini for GECK

Post by Adarcer » Sun Apr 30, 2017 4:43 pm

MO did not make .ini for GECK. i tried physically copying all the fo3 .esm's temporarily into the data folder and was able to load the plugin and resave the scripts like on the video then removed the dirty edit. but... it did not work so i removed the plugin and did some searching and found this instead and it actually works http://www.nexusmods.com/newvegas/mods/59048/? so ... Anyways thanks for trying to help me figure out this problem did not really expect the response i got for this. 



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