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Allowing Companions to accompany you into F03 & FNV's DLC.

General mod discussion and requests.
TheShadowPhoenix
Posts: 33
Joined: Wed Feb 22, 2017 5:34 pm

paragonskeep wrote:

Post by TheShadowPhoenix » Sun Apr 16, 2017 5:50 pm

[quote=paragonskeep]


 


Here are a couple to check out if you wish. 


http://www.nexusmods.com/newvegas/mods/55474/?


http://www.nexusmods.com/fallout3/mods/15409/?


[/quote]



Thanks, dude. It looks like all the Fallout 3 one needs is a conversion to NV for TTW, as well as a bit of modification (I want them to follow me into the Pitt and Zeta DURING THE MAIN QUEST). And even better, a merged version for all the out of mainland DLC. ^_^



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Nah, that wont work, we've

Post by RoyBatty » Mon Apr 17, 2017 7:04 am

Nah, that wont work, we've modified the scripts for all that heavily. You have to make a new mod to do it.


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TheShadowPhoenix
Posts: 33
Joined: Wed Feb 22, 2017 5:34 pm

RoyBatty wrote:

Post by TheShadowPhoenix » Mon Apr 17, 2017 5:02 pm

[quote=RoyBatty]


 


Nah, that wont work, we've modified the scripts for all that heavily. You have to make a new mod to do it.


[/quote]



Worst comes to worst, and if I can't figure it out Roy, there's always the coc command. Tested that at Point Lookout, still had dogmeat and RL3 in my party along with Brisa. The good thing is, for the opening cutscene, all I needed to do was go to the Dutchess Gambit's bow to start it.



Dead Sirious
Posts: 105
Joined: Tue Nov 19, 2013 5:37 am

It's actually really simple

Post by Dead Sirious » Mon Apr 17, 2017 11:03 pm

It's actually really simple to do. Open up the geck. Search for the companion and DLC scripts. Delete the lines blocking off their access or the lines that search if any companions are present to kick them out. I've done it successfully through RB's companion overhaul on my main PC but the motherboard fried my SSDs and HD last weekend. Otherwise I'd post it here.


We are so the baddest gang in the Wastes!

TheShadowPhoenix
Posts: 33
Joined: Wed Feb 22, 2017 5:34 pm

Dead Sirious wrote:

Post by TheShadowPhoenix » Tue Apr 18, 2017 1:07 am

[quote=Dead Sirious]


 


It's actually really simple to do. Open up the geck. Search for the companion and DLC scripts. Delete the lines blocking off their access or the lines that search if any companions are present to kick them out. I've done it successfully through RB's companion overhaul on my main PC but the motherboard fried my SSDs and HD last weekend. Otherwise I'd post it here.


[/quote]



Ohh man, I'm so sorry to hear that. :( I take it you do not have a back up harddrive or anything you saved it on?



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