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Mod conversion request: fallout 3 crimson and clover over and over

General mod discussion and requests.
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elderoth92
Posts: 6
Joined: Tue Jun 30, 2015 7:25 pm

Mod conversion request: fallout 3 crimson and clover over and over

Post by elderoth92 » Tue Jun 30, 2015 8:09 pm

This mod allowed you to remove the slave coller and free crimson and clover from paradise falls, and free clover from her sort of mental prison(She doesn't seem bothered with being a slave), i liked this mod for the reason that i felt my good character wouldn't have a slave, since installing ttw i still haven't got clover even with the No Karma requirement, this mod seems like something that should have been an option in the main game.


 


 If this mod can be converted by someone who knows what they are doing then i would be forever grateful, Keep in mind that the mods development stopped some time ago and major bugs(Such as clove returning to paradise falls no matter what home is set for her, or crimson not following you anymore) persist.


 


Link to the origional mod = http://www.nexusmods.com/fallout3/mods/18911/?


 



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Haven't checked it in detail,

Post by Arkngt » Wed Jul 01, 2015 3:03 am

Haven't checked it in detail, but that should be just a case of following the guide for converting F3 mods to TTW. You can do it yourself in 10 minutes. And when you get a hang of the procedure, you can convert "simple" mods in a couple of minutes. It's basically: use FNVEdit > add masters > sort masters > save > reload > run script > save > done.


»You're no match for science!« Doctor Mobius

elderoth92
Posts: 6
Joined: Tue Jun 30, 2015 7:25 pm

when looking at this it says

Post by elderoth92 » Wed Jul 01, 2015 4:57 pm

when looking at this it says the master files will be in the wrong order and you have to sort them out, but for me they are in the correct order



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Yes, for me to, after using

Post by Arkngt » Wed Jul 01, 2015 5:01 pm

Yes, for me to, after using the sort master function. Guess it might depend on FNVEdit version perhaps. But, anyway, just save and continue with the next step (i.e. running the script).


»You're no match for science!« Doctor Mobius

elderoth92
Posts: 6
Joined: Tue Jun 30, 2015 7:25 pm

okay i am testing the mod, so

Post by elderoth92 » Wed Jul 01, 2015 5:19 pm

okay i am testing the mod, so far i have only talked to clover, she has no audio.



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Sorry, not much help on

Post by Arkngt » Wed Jul 01, 2015 5:29 pm

Sorry, not much help on particulars as I'm not using the mod and am not even in a position to check it as my char hasn't been in Paradise Falls yet. 


»You're no match for science!« Doctor Mobius

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