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Optimized Purge Cell Buffers Mod for TTW

General mod discussion and requests.
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Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

Optimized Purge Cell Buffers Mod for TTW

Post by Postal-Dude » Thu Sep 24, 2015 7:06 pm

First.


Yes, yes I know, this isnt the first request. However, there is still no such mod. And Im also aware that some people think they are bad stuff and "can" cause damage to the game or whatever.


Well, from my personal experience I never had a problem with them, until recently. The FNV game always went fine with Zans Auto Purge Mod. While FO3 or better TTW does the same, there might be cases where its breaking the game. For example I noticed it the first time in the Mothership Zeta DLC. When the intro scene with the aliens is, the game mostly doesnt continue and you just see yourself being penetrated by the aliens forever (LOL! What a sentence...) Turning the addon off and playing the scene again, there are no problems. This is just as an example. I actually had more problems with Mothership Zeta I think. Sometimes the KI just stopped to work from the Aliens. Not sure if this was a Autopurge problem though. Wondered that only Mothership Zeta had that problem.


I think this is because the plugins for New Vegas are simply not properly optimized for the use with TTW. Thats why I request this mod.


AND YES, I know that there is a ini edit in the Fallout.ini. Like bSelectivePurgeUnusedOnFastTravel=1. There is another. This only improves the problem a little bit for me though. Also adding a NVSE config with DefaultHeapInitialAllocMB=400 doesnt really change much.


I mostly purge the cell buffers with pcb manually. This I have to do like all 3mins sometimes... EXTREMELY annoying. I dont know why TTW makes such a big problem out of this because the normal FNV never had such problems. I talk about the problems that inventory stuff loads extremely long to open. Or VATS. Or whatever else. I bet you know.


I hardly doubt that its a hardware problem. (FX 8350,8GB,64Bit,R9 280X,SSD) Anyway, as I said its only a TTW problem. I also moved my complete game onto a SSD. This double to trippled the speed of loading. Not really for Inventory it seems though, so not really a disk access problem.


Furthermore, Im not using ENB, I know this can be a performance killer.


Im playing actually without any purge mod but this inventory loading shit is really a pain in my *ss. Sry... Sometimes really a fun killer.


EDIT: Whops, here a mod and load order list. Dont think its a mod problem. But who knows, maybe someone else had such a problem with one of my mods. Furthermore im using latest NVSE, Stutter Remover, NVAC, 4GB Launcher. And yes, Vurts WFOs are disabled. Why? Well, with it on I get huge FPS drops oO. Dont ask me why, trees also work fine in the Wasteland without it. But no matter if its activated or disabled, I get the long loading inventory. So no, this isnt the issue.


http://www88.zippyshare.com/v/lW7G59KM/file.html


 


So, please release a purge mod properly optimized for TTW. Would be really amazing! Btw, still opened for any advises. Greetz and thanks for any replies.



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Postal-Dude wrote:

Post by Arkngt » Thu Sep 24, 2015 9:58 pm

[quote=Postal-Dude]


I dont know why TTW makes such a big problem out of this because the normal FNV never had such problems. I talk about the problems that inventory stuff loads extremely long to open. Or VATS. Or whatever else. I bet you know.


[/quote]


Sorry, I'm no help regarding a TTW version of a purge mod and not regarding your issue either, but you make it sound as if those issues are normal with TTW and I've never heard of them before (although I might of course have missed earlier reports) and I've never had them myself. In short, while a purge mod might alleviate the issue, it's probably caused by something else than TTW in itself, so I'd focus on trying to pin down the cause of it rather than manage it with cell purges.


»You're no match for science!« Doctor Mobius

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RoyBatty
Gary
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Location: Vault 108

I run an extremely heavily

Post by RoyBatty » Fri Sep 25, 2015 2:45 am

I run an extremely heavily modded game (as do others), with everything re-textured nearly in the largest sizes available, and I *never* get out of memory problems with the ini edits *ever*. UNLESS bReplaceHeap is enabled in NVSR.ini , THAT will make it crash almost constantly.


PCB is useless, you can type PCB in the console and it will immediately load the cells again. Why is it bad? A number of reasons, it breaks trigger volumes, it breaks scripted events (which you see in zeta), it breaks NPC packages, it dirty edits door scripts and other things too. It never worked properly in New Vegas either, LOD will disappear, increased HD access because reloading assets when not necessary.


There must be some cause in your setup for it.


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Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

I run 213 esp's/esm's merged

Post by Lyndi » Fri Sep 25, 2015 3:55 am

I run 213 esp's/esm's merged down to 129 active plugins plus several retexture mods like NMC's large Texture pack and Vurt's flora overhaul. I have no issues and never have to use pcb.


I have experienced what you describe once in the past but that was when I was screwing with settings in the NVSR ini file. Using PCB may fix it temporarily but you really need to find out what is causing the problem. TTW isn't causing the problem, it's either a mod conflict or your ini's aren't set up correctly for your system.


Produces the programming equivalent of coffee stains.

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Postal-Dude
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Hum well, I have that problem

Post by Postal-Dude » Sat Sep 26, 2015 9:20 am

Hum well, I have that problem since using TTW. Before I didnt had that issue.


Can be that its mod related but I cant pinpoint the problem to a mod. Most mods are even TTW optimized versions so they shouldnt create such an issue.


Inis should be fine, I didnt change them much beside of HUD Font editing and adding bSelectivePurgeUnusedOnFastTravel 1 and the other one. Stutter Remove and NVSE ini are default too. 400MB Nvse and Stutter Remover ini runs on default. However, I also remind playing some time with ReplaceHeap 1 and it was also fines and I had no crash. Just noticed its not enabled anymore. Will try this.


 


Any advises concerning mods that could cause problems would be nice. I will now try disabling them one by one and playing a bit. This will take some time though. I will start with Vurts TTW Flora Overhaul. This stuff caused problems to me already.


 


EDIT: Well, after playing 4 hours I think its gone. I changed ReplaceHeap to 1 (Not a single crash since then), Also I disabled the Flora Overhaul esp. Guess it was the Flora Overhaul but why? Isnt the version here optimized. Also the trees are still in my Wasteland. For what are the esps?! Seem pretty obsolete to me since I cant even see a difference beside that I dont have long inventory loading anymore. I will continue to test further so I can be 100% sure in saying my problem is fixed.


 


EDIT 2:


Still no long loading anymore and I played 10 hours now. I also tested to put off replaceheap again. Still no long loading. So it must have been the FloraOverhaul.esp. Weird... Maybe its broken? Had similar problems already with Vurts WFO.esp. But this just gave me low FPS. Guess its not properly optimized. At least with esps but whats the sense of them anyway? Trees work fine without them.



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RoyBatty
Gary
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Seems like vurts are broken

Post by RoyBatty » Sat Sep 26, 2015 11:00 pm

Seems like vurts are broken yes.


Don't turn on heap replacement in NVSR, it will cause crashes eventually.


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