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Pip boy 2500

General mod discussion and requests.
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killerbee256
Posts: 26
Joined: Fri Jun 05, 2015 5:43 am

Pip boy 2500

Post by killerbee256 » Mon Aug 24, 2015 12:57 am

I quite like the pip boy 2500 mod for new vegas, and it works with this mod. But to get it to work when starting in fallout 3 you have to disable the mod until the player is an adult, if it's not the game crashes when the player is given the pip boy by the overseer, could some one made a quick fix?


http://www.nexusmods.com/newvegas/mods/38844/?



Teoyaomqul
Posts: 29
Joined: Thu Jan 16, 2014 1:39 am

I do not think someone will

Post by Teoyaomqul » Mon Aug 24, 2015 1:08 am

I do not think someone will fix it.  I Used it and it mess up my game even reinstallation wont work.


Only a saved game that I downloaded made my playthrough work.


For now I recommend to no use any pipboy replacements.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

FAQ Says:

Post by Risewild » Mon Aug 24, 2015 1:45 am


FAQ Says:




  • DO NOT USE The 'Official' Pip-boy Readius mod.  It will break the game when you enter simulation chambers in Tranquility Lane and Operation Anchorage.


    • If you must remove your Pip-boy, use A Familiar Friend, which is functionally similar to the Readius mod but easy to uninstall (follow the instructions) prior to entering the simulation chambers, and then reinstall later.


      • IMPORTANT: Do not install A Familiar Friend UNTIL AFTER VAULT 101.  Because the game gives you your first pip-boy at age 10 during the tutorial/character generation sequence, you need to wait until after that is over to install AFF.


      • IMPORTANT: If you use A Familiar Friend,  YOU MUST UNINSTALL IT before you start Tranquility Lane or Operation Anchorage, and then re-install it after you exit the simulation chamber.  Otherwise your Pip-Boy will not work properly when you exit those parts of the game.







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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

And there is always the

Post by KeltecRFB » Mon Aug 24, 2015 12:42 pm

And there is always the [url=http://newvegas.nexusmods.com/mods/49732/?]Familiar Friend 2500A[/url].


"Si vis pacem, para bellum!"

codexile
Posts: 7
Joined: Sun Aug 09, 2015 11:15 am

I activated PipBoy2500 before

Post by codexile » Tue Aug 25, 2015 12:22 am

I activated PipBoy2500 before loading one of the CHANGE YOUR STATS BEFORE LEAVING V101 SCREEN saves and everything works great.  I'm using ModOrganizer.



AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

codexile wrote:

Post by AnvilOfWar » Mon Aug 31, 2015 12:08 am

[quote=codexile]


 


I activated PipBoy2500 before loading one of the CHANGE YOUR STATS BEFORE LEAVING V101 SCREEN saves and everything works great.


[/quote]


I believe that is the safest point one can add a handheld pipboy at, since your character has received the pipboy already and is fully grown (meaning no more age changes to the character). However do remember to remove your 2500 before Tranquility Lane, Operation Anchorage, and IIRC the FIRST time you will go to NV, (Make a save right before you hit the switch on the Train, and reinstall it after you leave Doc Mitchells.)



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Be SURE you use the in-game

Post by RoyBatty » Mon Aug 31, 2015 3:01 am

Be SURE you use the in-game uninstall menu before removing the mod too, or it WILL break. EdisLeado has updated the description of the mod too with a little bit clearer uninstall instructions.


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