Hello TTW community,
I started this thread to ask if somebody is able to fix the problems with the Sprint Mod and TTW. The problem is that its not working correctly. This seems to be the reason because its usually triggered after leaving mitchells house and activating the quest. "SetStage 000842DD 10". Somebody just need to add another trigger like after leaving the Vault101 or maybe while Amata wakes up the player.
Additionally I read on the nexus forum that the Sprint Mod missing some masters and only having the FalloutNV.esm as Master. It would be better to add FO3 masters and maybe even DLC, TTW masters. (I dont know about that) But this would ensure to mod to run better I have read.
Fallout 3 has a sprint mod to so you maybe can copy the trigger out of it and put it into the NV version.
My modding or editing skills are 0. No experience with it at all. I can only mod my game and create a merged patch but thats it.
I know that a sprint function is in Project Nevada but I dont really like it because it changed to much of the game, even Core. Beside I have some small problems with the mod anyway. Simply not my taste. I would like to have the Sprint Mod only with its Pedometer and what else it adds.
Would anyone be so nice? Hope its not to much, honestly I dont think its much work, at least it doesnt sound so. Not really any knowledge about modding.
Here is the mod at Nexus: http://www.nexusmods.com/newvegas/mods/34943/?
Thanks in advance for anyone who would might be so nice.








