I'm looking to do a cyborg/android run but I don't want to use stims or food for healing. They don't really fit the "robot" theme for me.
I was hoping someone could make a mod which adds healing properties to items like scrap metal, fission batteries, conductors, ect. and makes them consumable. Or maybe a perk (Metal Muncher?) that adds the healing properties for those who want more wiggle room.
Would be neat if the healing scaled with your science skill as well.
The only problem I can think of with this mod is what do you base the healing off of? I was thinking scrap and tin cans has the lowest since it is commonly found throughout the wastes.