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Static Mesh Overhaul

General mod discussion and requests.
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C16
Posts: 76
Joined: Sat Sep 06, 2014 5:13 am

Static Mesh Overhaul

Post by C16 » Fri Sep 04, 2015 11:54 pm

Hey everyone!



For a while now I have had an idea relating static objects that lack havok physics, that would greatly benefit from. But sadly, I lack the capability to make an idea such as this come to life.



These objects are static objects such as the broken swingset, the hanging raider bodies in Vault 3, the hanging cloth in the Lucky 38/Gommorah, and the NV power lines/utlity poles and electrical lines. 



It always bothered me that when you walked into these they would just stay still, regardless being cloth or suspended from something that should (otherwise) have havok physics applied.




I have tried adding physics to some of these myself, but I have very little experience with adding bones and skinning models.


If anyone can apply physics to any these you don't know how thankful I would be. 


Thanks again!



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

Now that I've looked at a

Post by Adonis VII » Sat Sep 05, 2015 11:45 pm

Now that I've looked at a playground it really bothers me too! haha.  I haven't dealt with engine physics myself so I can't speak of how, but the swings in particular would seem a bit intensive having so many links in it.  Kicho666 & KaneWright come the mind, as well as Pixelhate to a lesser extent (more animations that havok).  The playground is also in need of normal mesh upgrades too.  Those chains are horrible.  So many things are! Need more Brumbek or  [collapsed title=this]  [/collapsed]



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