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how to remove grass bushes tumbleweed dust and other stuff?

General mod discussion and requests.
tawatabak
Posts: 79
Joined: Sat Aug 23, 2014 11:09 pm

@TJ

Post by tawatabak » Fri Oct 23, 2015 8:03 pm

@TJ


where exactly can i find your script and do i need fnvedit or geck to use it


i downloaded panzer but i dont know which script and where to find it


 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

The one in PANZER is in the

Post by TJ » Fri Oct 23, 2015 8:34 pm

The one in PANZER is in the slow update script (I forget the exact name) it's an early NVSE4x style refwalk (from when it was still sort - of a refwalk.) Honestly you'd be better off using the new one which is used in the newer neck seam concealer mods and the unreleased (so far) New Vegas Uncut for Rex's Rat Radar. You'll need GECK to compile the script, though you're better off writing it in N++ with Grib's plugins. All that can be found in the modding tutorials forum.


Additionally Roy and I discussed it this morning and his approach is the one I'd use, were I the one writing the script. Also to remove all the grass in one go, there is code in PANZER which would allow you to modify the game's ini files from in game, you could just use that to turn grass off.


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tawatabak
Posts: 79
Joined: Sat Aug 23, 2014 11:09 pm

i know about the ini change

Post by tawatabak » Fri Oct 23, 2015 8:39 pm

i know about the ini change for grass i actually use it but i think it would be cool to have a plugin that covers all



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

That was what I meant. The

Post by TJ » Fri Oct 23, 2015 8:50 pm

That was what I meant. The plugin could automate it for everyone.


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tawatabak
Posts: 79
Joined: Sat Aug 23, 2014 11:09 pm

bte

Post by tawatabak » Fri Oct 23, 2015 9:16 pm

btw



go to FONV directory, replace the meshes with blank ones



was the answer i got on the nexus


would that help?


 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That's a kludgey workaround.

Post by RoyBatty » Sat Oct 24, 2015 2:23 am

That's a kludgey workaround.


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