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Point lookout player home?

General mod discussion and requests.
Driftedspore
Posts: 56
Joined: Fri Mar 21, 2014 11:37 pm

Point lookout player home?

Post by Driftedspore » Thu Jun 12, 2014 11:07 pm

I don't know of any out there, but i'm planning to build my settlement around a home in point lookout. I don't have any real modding expertise or experience, but making a small shack with some player owned stuff wouldn't be too hard. As well as that, you could use all the Furniture and stuff from new vegas and all of its addons. I mean, PL is pretty desolate. it would be nice to have a little shack with some punga fruits you could grow.


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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

A player home in PL would be

Post by TrickyVein » Thu Jun 12, 2014 11:29 pm

A player home in PL would be great to have. 



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

I had an idea for a 'mad

Post by Gribbleshnibit8 » Fri Jun 13, 2014 2:31 am

I had an idea for a 'mad scientist' home that would fit into the PL area, as it uses the lab kit.The idea is a mix of the PL hack shop kind of place with OWB tech to add a bit of flair to the place. So you'd have brains in jars inside stasis boxes and stuff. I've got some cool ideas, just need time to finish it, but it's one I want to work on soon. Have some pics, if for nothing else than your own ideas.











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Vandenburger
Posts: 34
Joined: Fri Jun 06, 2014 11:59 pm

Sounds great would love a PL

Post by Vandenburger » Fri Jun 13, 2014 2:40 am

Sounds great would love a PL home.  PL is my favorite of all the possible DLC's from FO3 and NV



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Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Point lookout is awesome.

Post by Shardoom » Fri Jun 13, 2014 3:04 am

Point lookout is awesome. Comes a very close second for me behind Dead Money.



Vandenburger
Posts: 34
Joined: Fri Jun 06, 2014 11:59 pm

I do like dead money too very

Post by Vandenburger » Fri Jun 13, 2014 4:31 am

I do like dead money too very interesting storyline to it and an unusual/supernatural style setting



Driftedspore
Posts: 56
Joined: Fri Mar 21, 2014 11:37 pm

I like the idea of a mad

Post by Driftedspore » Fri Jun 13, 2014 4:42 pm

I like the idea of a mad scientists lair, however; I had another idea, The grower's shack is perfect, I'd just need to change everything so its safe to store gear, sleep in the bed for a bonus ect. if i can figure it all out ill post the file.



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

Point Lookout is my fav DLC.

Post by Runnerblank » Fri Jun 13, 2014 6:20 pm

Point Lookout is my fav DLC.
It was a very nice change up from the Capital Wasteland.
I mean there were TREES.

Plus you get to go through the excellent mod In the Shadow of the Swamp by Puce Moose.
Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

korodic
Posts: 29
Joined: Tue Oct 02, 2012 3:26 am

I was thinking of using the

Post by korodic » Sun Jun 15, 2014 4:48 am

I was thinking of using the submarine in PL to create a "moveable" player home. :3



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

korodic wrote:

Post by Risewild » Sun Jun 15, 2014 5:14 am

[quote=korodic]


 


I was thinking of using the submarine in PL to create a "moveable" player home. :3


[/quote]


You had to spoil my surprise Korodic cheeky the player home I have been working for this last couple of days is a submarine player house placed near Rivet City called USS Seawolf. I don't know how to make it movable and since there is not much deep enough water around the CW for it to be able to move for the moment is just stuck between two rocks.


Although I was thinking about making it possible to use it to travel to and from PL after being there for the first time so it could be a Player's House you can use in both DC and PL cheeky. But I will need to learn a lot of new stuff to be able to do it so I am waiting for next week when I get paid and can buy more meds to start digging in how to do it (as I found out, modding without meds is like swimming without water, you might be able to slowly move forwards sometimes but for the most part you won't.).


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