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Weapon animation fix

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Vyurr327
Posts: 9
Joined: Sun Feb 09, 2014 7:11 am

Weapon animation fix

Post by Vyurr327 » Sun Aug 16, 2015 7:44 am

I have noticed in my playthrough that weapons that are both automatic and have a scope (Bozar, Infiltrator, Perforator) have no recoil animation when scoped in. I was wondering if there is a fix for this out there or someone could make one? I have some experience with the GECK but none with animation files.



Hitman47101
Posts: 10
Joined: Sat Dec 06, 2014 10:14 am

Sure, here you go:

Post by Hitman47101 » Mon Aug 17, 2015 10:30 pm

Sure, here you go:


http://www.mediafire.com/download/kdtzj2892d44r1l/AttackLoopCam.zip




It's untested but it should work just fine, there's some stuff you should know though.



There is no recoil in this game, what you're seeing is camera shake/movement to fake it, same goes with scopes, the scope is just the camera with an overlay.



This will effect all automatic assault rifles in the game, including ones without scopes, that's just how the anim system is, nothing i can do about it.



Take care.      



Vyurr327
Posts: 9
Joined: Sun Feb 09, 2014 7:11 am

Yes I understand the 'recoil'

Post by Vyurr327 » Tue Aug 18, 2015 3:13 am

Yes I understand the 'recoil' is just animations. It's just immersion breaking when a semi-automatic scoped assault rifle has the recoil animation when scoped in but the full-automatic assault rifle doesn't.



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