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Busworld: Metro Carriages and TTW Interiors Compatability

General mod discussion and requests.
DeepSpaceBass
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Joined: Sun Dec 29, 2013 6:51 pm

Busworld: Metro Carriages and TTW Interiors Compatability

Post by DeepSpaceBass » Wed Dec 09, 2015 6:47 am

Since we already have a Busworld conversion (https://taleoftwowastelands.com/content/busworld)


and a MCI conversion (https://taleoftwowastelands.com/content/metro-carriage-interiors)


Could anybody convert the most compatible version of Busworld? (http://www.nexusmods.com/fallout3/mods/20555/?)



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chucksteel
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What exactly is the conflict?

Post by chucksteel » Wed Dec 09, 2015 7:24 am

What exactly is the conflict? I have used Busworld in the past but probably not enough to see the conflicts and I never looked at them together in Xedit. 



Adonis VII
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With both, the doors of the

Post by Adonis VII » Wed Dec 09, 2015 8:10 am

With both, the doors of the metros will lead to the MCI interior while the body will lead to the Busworld interior, effectively giving two interiors to every metro carriage.



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chucksteel
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so it's a conflict between

Post by chucksteel » Wed Dec 09, 2015 8:20 am

so it's a conflict between Busworld and Metro Car Interiors. What is the issue with DC Or now TTWInteriors? 



Adonis VII
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That part I don't know.

Post by Adonis VII » Wed Dec 09, 2015 8:40 am

That part I don't know.



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chucksteel
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Well I'll make a patch if

Post by chucksteel » Wed Dec 09, 2015 8:44 am

Well I'll make a patch if someone points out the issue but, I'm not going to go out and look for a reason to make the patch. wink


As I said above I have used Busworld and didn't see any conflicts in game. 


 



Adonis VII
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I just remembered that

Post by Adonis VII » Wed Dec 09, 2015 8:49 am

I just remembered that Busworld adds interiors to some (all?) boxcars, which could conflict as I know you had some boxcar interiors also (That cool Robco ones comes to mind).



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RoyBatty
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Hrm... is that what the

Post by RoyBatty » Wed Dec 09, 2015 12:25 pm

Hrm... is that what the conflict is? I had noticed conflicting boxcars... they had vanilla ID's though. I mentioned that to chuck before.


 


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paragonskeep
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Joined: Thu Oct 25, 2012 6:19 pm

I routinely use all three

Post by paragonskeep » Wed Dec 09, 2015 5:10 pm

I routinely use all three together. You'll get multiple interiors to the same car but I haven't had any crash due to it. Just depends on "where" you activate to which interior you'll enter. Kind of has the whole Tardis feel for me but that's just me I guess. Each door to a different "room" if you will. :)


If life is but a test, where's the damn answer key?!?!?

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chucksteel
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RoyBatty wrote:

Post by chucksteel » Wed Dec 09, 2015 6:06 pm

[quote=RoyBatty]


 


Hrm... is that what the conflict is? I had noticed conflicting boxcars... they had vanilla ID's though. I mentioned that to chuck before.


 


[/quote]


 


I must of forgot you brought up the issue Roy. Probably why I installed Busworld in the first place. I cleaned up my game getting rid of a confusing mess of poorly named WIP, Test and abandoned idea mods and removed busworld. 


I'll look into doing a TTWInteriors patch this weekend. 



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