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an Intra wasteland trade quest

General mod discussion and requests.
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rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

an Intra wasteland trade quest

Post by rockitten » Mon Oct 14, 2013 1:38 pm

To "encourage" player moving between the 2 wasteland more (and make it more meaningful), why don't we make some items that is only available in FO3 (or FNV) worth much more on the other side.


For example, customers in Ultra Lux are bored with steak, and so, after the "beyond the beef" quest, Ultra Lux will pay the courier 400 caps for every piece of Mireluk meat (and 600 caps for the soft shell mirelurk meat) as they don't have that in the west. On the other hand, those rich chaps in Tenpenny Tower may pay more for a bottle of  Sunset because they are bored with Nuka (or, some drugs that is only available in NV, with loss in karma).


In that way, players will always have a reason to move between wastelands.


It will be great if we integrate a caravan mod or "mobile home mod" I mentioned on nexus


http://forums.nexusmods.com/index.php?/topic/1158768-a-mobile-camp-mod/


And if we change the train to a truck (if), we make add a meter bar just like the waiting or sleeping mod (NV on the left, capital wasteland on the right) and initiate random encounter/raid in between just like the Fallout1 (just load a big, featureless cell with enemies approaching from afar. Once the fight is finished, just "activitate" the train/truck to continue the journey).


May add some wildwest perk features like gorjila, or a nake maid statue on a water tank ;)



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I don't think the drugs one

Post by NILLOC 916 » Mon Oct 14, 2013 5:07 pm

I don't think the drugs one would make sense since the drugs were made pre war and are in both areas.The train makes more sense than truck (what's to stop you from going to other wastelands) Also 600 caps is a bit much, I would understand a higher pay, but that is too much.


Cocaine is a hell of a drug.
- Rick James.

Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

I like this idea, but some

Post by Gribbleshnibit8 » Mon Oct 14, 2013 7:02 pm

I like this idea, but some things would need to be changed/added before it would work. There is no way to alter the price of food (in vanilla or with NVSE), so you would either need to do the interaction through dialog, or some other method, as the barter window would be unusable.


Alternative here might be something like what Jax has done for the Outcast Tech quest. He made use of RemoveAllTypedItems to leave only lists of acceptable trade items, and then you could open a barter window with a value modification on it that would make the vendor pay far more for those items.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Selling Punga Fruit in NV!!!!

Post by Risewild » Tue Oct 15, 2013 4:11 am

Selling Punga Fruit in NV!!!! laugh And I already make something like that with pre-war books cheeky I get rich just looting all the books from NV and giving them to Scribe Yearling angel.


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frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

Risewild wrote:

Post by frenzyslave » Tue Oct 15, 2013 6:22 am

[quote=Risewild]


Selling Punga Fruit in NV!!!! And I already make something like that with pre-war books I get rich just looting all the books from NV and giving them to Scribe Yearling .


[/quote]


Come to think about it, I think I have stashed away 200 odd pre-war books for the trip back to DC, lol... laugh


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

I prefer do it through dialog

Post by rockitten » Tue Oct 15, 2013 10:12 am

I prefer do it through dialog as it seems to me people in the strip are overall much wealthier than those in Capital Wasteland (FNV has much more high value stuff for trade than FO3), and player should finished FO3 before stepping their feet into NV anyway....


As mentioned by others, a pre-war book trade between NV and Scribe Yearling can make good profit (too bad Wendy, no pre-books for you anymore), a few potential "profitable trade" between the 2 wasteland are:


1. Mireluk meat and soft shell mirelurk meat trade with Ultra Lux


2. Chinese weapons/FO3 only weapons trade with gun runners


3. Selling Punga Fruit to Dr Hildern (in Camp McCarran) or Dale Barton (in The fort)


4. Selling those "Fruit Mantats" in Atomic Wrangler


5. Selling Sunset and Hydra to those rich chaps in Tenpenny Tower


My experience in FO3 was that, after finished all the quests, there aren't much to do anymore. After so much effort to merge the 2 game and allows player to be able to transit between the 2 wasteland, it will be an awful waste of effort if the player only do the transit once or twice to bring all their stuff and companions in FO3 to FNV. Those who want just that can make a mod from the mesh and texture in FO3, which is simpler, and don't need a clean FNV too......


That's why, we should make some small quest like an intra wasteland trade (or alter the quest item in some quest mod to the other side) to "encourage" player travel more.



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

NILLOC 916 wrote:

Post by retlaw83 » Tue Oct 15, 2013 2:26 pm

[quote=NILLOC 916]


 


I don't think the drugs one would make sense since the drugs were made pre war and are in both areas.The train makes more sense than truck (what's to stop you from going to other wastelands) Also 600 caps is a bit much, I would understand a higher pay, but that is too much.


[/quote]


The only exception is jet. It's synthesized from brahmin dung AND was a regional drug in Fallout 2 and has no reason to be on the east coast.  I don't like the way NV and Fallout 3 handle it, either - in Fallout 2 it ruins entire communities.  If the player takes it they get a very minimal boost for a short period of time, followed by crippling withdrawal effects, and there's no recovery from jet addiction - and it's almost a guarantee you'll be addicted on the first hit - without a lengthy quest to synthesize an antidote.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

retlaw83 wrote:

Post by NILLOC 916 » Tue Oct 15, 2013 8:25 pm

[quote=retlaw83]


 


NILLOC 916 wrote:



 


I don't think the drugs one would make sense since the drugs were made pre war and are in both areas.The train makes more sense than truck (what's to stop you from going to other wastelands) Also 600 caps is a bit much, I would understand a higher pay, but that is too much.


 



The only exception is jet. It's synthesized from brahmin dung AND was a regional drug in Fallout 2 and has no reason to be on the east coast.  I don't like the way NV and Fallout 3 handle it, either - in Fallout 2 it ruins entire communities.  If the player takes it they get a very minimal boost for a short period of time, followed by crippling withdrawal effects, and there's no recovery from jet addiction - and it's almost a guarantee you'll be addicted on the first hit - without a lengthy quest to synthesize an antidote.


[/quote]


Oh yeah I forgot about that.


Cocaine is a hell of a drug.
- Rick James.

NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Speaking of jet not belonging

Post by NILLOC 916 » Wed Oct 16, 2013 2:30 am

Speaking of jet not belonging in the CW why is Ultra jet in the MW ? The ghoul who made it is in DC.


Cocaine is a hell of a drug.
- Rick James.

rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

And it need sugarbomb to make

Post by rockitten » Wed Oct 16, 2013 3:02 am

And it need sugarbomb to make it, yet Daniel in NV never ask the courier for that.......


-


By practically no one mentioned Ultra jet in NV except Daniel, probably the couries is not the only one who board the trainsmiley



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