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H.E.R.K

General mod discussion and requests.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

When a script is compiled it

Post by JaxFirehart » Mon Mar 24, 2014 1:21 am

When a script is compiled it turns the commands into numbers. So AddItem might translate to 65 and RemoveItem might be 66 and so on and so forth. FOSE and NVSE do the same thing, each command is assigned a number. So if the numbers line up between FOSE and NVSE and the functions still do the same thing, then recompiling is not necessary. This is rare but could potentially happen. Always recompile FOSE scripts when converting mods for TTW.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Alexcroww wrote:

Post by KeltecRFB » Mon Mar 24, 2014 4:14 am

[quote=Alexcroww]


Hello Keltec, by recompiling you mean open it in GECK and save it right?


[/quote]


 


Yes that is correct and review what Jax stated above.


"Si vis pacem, para bellum!"

Stickyjalapeno
Posts: 6
Joined: Mon Jul 29, 2013 2:07 pm

is it possible to put on

Post by Stickyjalapeno » Mon Mar 24, 2014 4:22 am

is it possible to put on fallout new vegas weapons on and make it backpack compatible?



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

Backpack compatible is easy,

Post by Niar26 » Mon Mar 24, 2014 6:05 pm

Backpack compatible is easy, you just need to open the mod in geck and chance the slots used by the weapons in the backpack.




Abotu the FNV version, you need to make the meshes , and sorry i can't help you with that, i'm not good at modding



Stickyjalapeno
Posts: 6
Joined: Mon Jul 29, 2013 2:07 pm

Can you explain to me in

Post by Stickyjalapeno » Tue Mar 25, 2014 2:17 am

Can you explain to me in detail, on how to make it backpack compatible because i'm in the geck and I'm confused 



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

the "weapons on the back"

Post by Niar26 » Wed Mar 26, 2014 8:26 pm

the "weapons on the back" items are inserted into the Backpack slot, if you open them. JHust remove it and add another slot used instead of the backpack, like ,for exampls, bipod slot 1 ( idont know the right numbers, there are some)



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Hate to necro, but figured it

Post by MarchUntoTorment » Sun Aug 03, 2014 1:06 am

Hate to necro, but figured it beat making a new thread on this issue.


Is there any chance of this conversion being picked up again? I don't know enough about the GECK to recompile, and I'd love to have this mod in-game.



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