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H.E.R.K

General mod discussion and requests.
Stickyjalapeno
Posts: 6
Joined: Mon Jul 29, 2013 2:07 pm

H.E.R.K

Post by Stickyjalapeno » Sat Mar 22, 2014 7:35 pm

Is there a way to transfer HERK to TTW


http://www.nexusmods.com/fallout3/mods/7531/?


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Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Hello, try this conversion:  

Post by Alexcroww » Sun Mar 23, 2014 3:13 pm

Hello, try this conversion:


 


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Stickyjalapeno
Posts: 6
Joined: Mon Jul 29, 2013 2:07 pm

exclamation point

Post by Stickyjalapeno » Sun Mar 23, 2014 7:10 pm

I'm getting an exclamation point when i installed it



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Did you toggle Archive

Post by KeltecRFB » Sun Mar 23, 2014 7:23 pm

@Alex, since HERK requires FOSE, did you recompile the MOD with FONV GECK?


If so, @Sticky, did you toggle Archive Invalidation off and on?


"Si vis pacem, para bellum!"

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Hello KeltecRFB and Sticky, I

Post by Alexcroww » Sun Mar 23, 2014 9:32 pm

Hello KeltecRFB and Sticky, I just did the TTW script in FNVedit. I first install the mod normally then replaced the Herk.esm by the one that was converted. Continue my game, the Herk appeared into my inventory. I equipped it, two guns from each side!


Keltec, should I do something else? Please let me know.



Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Some pic:  

Post by Alexcroww » Sun Mar 23, 2014 10:07 pm

Some pic:


 


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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Usually when the F03 mod

Post by KeltecRFB » Sun Mar 23, 2014 10:14 pm

Usually when the F03 mod states it requires FOSE (NVSE for FO3 just in case you do not know), you need to recompile through FONV GECK to make it NVSE compliant so it can be used in TTW.   Maybe either the MOD Author did not know FOSE was really required or that the TTW script was enough or maybe you only do this when FOSE scripts are present.   It may also not be a problem until FONV weapons?


"Si vis pacem, para bellum!"

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Thanks Keltec i did not know

Post by Alexcroww » Mon Mar 24, 2014 12:29 am

Thanks Keltec i did not know that. I will do it. There is so much to do to include FNV weapons into that mod. If anyone have an idea to make it backpack compatible, it will be appreciated.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Oops, I mean you have to

Post by KeltecRFB » Mon Mar 24, 2014 12:47 am

Oops, I mean you have to recompile it through FONV Geck to make it NVSE compatible.


"Si vis pacem, para bellum!"

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Hello Keltec, by recompiling

Post by Alexcroww » Mon Mar 24, 2014 1:00 am

Hello Keltec, by recompiling you mean open it in GECK and save it right?



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