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[REQ] Compatibility patch for Arwen's NV Realism Tweaks and TTW

General mod discussion and requests.
TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

https://taleoftwowastelands

Post by TJ » Tue Sep 23, 2014 11:03 pm

My project Dash is on Kickstarter!



Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Last week I asked Arwen's

Post by Alexcroww » Wed Oct 01, 2014 12:40 am

Last week I asked Arwen's blessing to post a TTW patch.


There is still no answer...


I post my patch. It allows Arwen's iniQuest to start a couple of minutes/seconds after leaving vault 101. It allows you to use the vigor tester like it should when moving to new vegas in doc's house. 


Credit Arwen for the code in her fo3 version and TTW for the script in doc's house.


Feel free to report any bugs


 


 



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

So you have to start in the

Post by WizardOfAtlantis » Wed Oct 01, 2014 1:13 am

So you have to start in the CW with this? It won't work in a Mojave start?



Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

I didn't try when starting in

Post by Alexcroww » Wed Oct 01, 2014 2:34 am

I didn't try when starting in nv. I never tought about it. It should trigger when you go outside. 


I will try it tomorrow 


Thanks



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Cool beans. I know I could

Post by WizardOfAtlantis » Wed Oct 01, 2014 3:17 am

Cool beans. I know I could just try it myself, but since it's been ages since I've played Arwen's, I wouldn't know what was working and what wasn't unless it was something extraordinarily obvious. cheeky



Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

I won't be able to test it

Post by Alexcroww » Wed Oct 01, 2014 3:24 pm

I won't be able to test it for a couple of days... thanks

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Test done:

Post by Alexcroww » Sat Oct 04, 2014 3:09 pm

Test done:


-if you start in MW, use Arwen_NV out of the box, it works perfectly


-If you start in vault 101, my patch make it work and the vigor testor will work when you move in new vegas. 


Enjoy



cocopuffs
Posts: 24
Joined: Wed Jun 24, 2015 11:49 pm

is this a merge of Arwen's

Post by cocopuffs » Mon Jul 06, 2015 9:52 pm

is this a merge of Arwen's Tweaks for FO3 and also Arwens Tweaks for FNV?  Also do we need to download the original assets for this to work/ and is it compatible with TTW 2.9?


 


Thanks! I'd love to get this mod working, it looks great



Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Hi Cocopuffs,

Post by Alexcroww » Mon Jul 06, 2015 10:05 pm

Hi Cocopuffs,


It isn't a merge of arwen's FO3 nor a merge of Arwen_NV. It is simply a patch that allow Arwen_NV to start when you leave vault 101. It requires Arwen's plugins. You don't need Arwen's FO3. 


It is compatible with TTW 2.9


I will release a patch for TTW weapons, food etc... in the next two weeks.


I only know on bug: there is no exit dialog with smiley Jack in Evergreen Mills. Use this mod to exit the dialog with him. 


Enjoy! 


 



cocopuffs
Posts: 24
Joined: Wed Jun 24, 2015 11:49 pm

Great! Thanks for the info, I

Post by cocopuffs » Mon Jul 06, 2015 10:17 pm

Great! Thanks for the info, I'll get it set up and working


If I notice any bugs Ill post them here


 


Thanks Alex (and taro)



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