https://taleoftwowastelands.com/content/nexus-upload-guidelines
Link should be fixed.
	
	My project Dash is on Kickstarter!
Last week I asked Arwen's blessing to post a TTW patch.
There is still no answer...
I post my patch. It allows Arwen's iniQuest to start a couple of minutes/seconds after leaving vault 101. It allows you to use the vigor tester like it should when moving to new vegas in doc's house.
Credit Arwen for the code in her fo3 version and TTW for the script in doc's house.
Feel free to report any bugs
So you have to start in the CW with this? It won't work in a Mojave start?
I didn't try when starting in nv. I never tought about it. It should trigger when you go outside.
I will try it tomorrow
Thanks
Cool beans. I know I could just try it myself, but since it's been ages since I've played Arwen's, I wouldn't know what was working and what wasn't unless it was something extraordinarily obvious. ![]()
Test done:
-if you start in MW, use Arwen_NV out of the box, it works perfectly
-If you start in vault 101, my patch make it work and the vigor testor will work when you move in new vegas.
Enjoy
is this a merge of Arwen's Tweaks for FO3 and also Arwens Tweaks for FNV? Also do we need to download the original assets for this to work/ and is it compatible with TTW 2.9?
Thanks! I'd love to get this mod working, it looks great
Hi Cocopuffs,
It isn't a merge of arwen's FO3 nor a merge of Arwen_NV. It is simply a patch that allow Arwen_NV to start when you leave vault 101. It requires Arwen's plugins. You don't need Arwen's FO3.
It is compatible with TTW 2.9
I will release a patch for TTW weapons, food etc... in the next two weeks.
I only know on bug: there is no exit dialog with smiley Jack in Evergreen Mills. Use this mod to exit the dialog with him.
Enjoy!
Great! Thanks for the info, I'll get it set up and working
If I notice any bugs Ill post them here
Thanks Alex (and taro)