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Cross wasteland travel door.

General mod discussion and requests.
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Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

That is fine to be put into a

Post by Shardoom » Sun Jul 20, 2014 3:51 pm

That is fine to be put into a 'begin OnActivate' block of script too?


I took another modders advice in the end and changed my method of transit from a door to an activator.


 


Although after doing some testing with the halfway house mod, I discovered the variables that I was worried about in the first place seem to update once you travel from wasteland to wasteland, even without a scripted transition.


Is there some kind of check running in the background that is auto updating this stuff?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

There is, and it works well

Post by JaxFirehart » Sun Jul 20, 2014 11:11 pm

There is, and it works well enough, but it requires NVSE. Non NVSE-users will only have those variables update when they are outside, due to non-NVSE being unable to determine which worldspace an interior is in.



User avatar
Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Ahh excellent, I've been an

Post by Shardoom » Sun Jul 20, 2014 11:16 pm

Ahh excellent, I've been an nvse user since practically day one lol.


I mean honestly, most of the best mods require it anyway, and it isn't particularly difficult to install.



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