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faction destruction

General mod discussion and requests.
falloutmaster
Posts: 20
Joined: Thu Apr 18, 2013 1:42 pm

What I meant was a simple mod

Post by falloutmaster » Sun Apr 28, 2013 5:14 am

What I meant was a simple mod for a script when you nuke either of those factions they become weaker and at hoover dam have problems like limited ammo, and a mod that causes factions to become weaker like for example killing leaders for the factions causes them to stop repawning altogether in the case of a small faction like the boomers, powder gangers and BOS, or to with larger factions like NCR or Caesars legion become weaker and have randomized problems like poor weapon condition, lower numbers, among other randomized problems. leaders including named characters with ncr and legion only affecting the base they are at with all leaders at camp mccaren dead for example stops all spawning there. but more important characters such as Caesar and Kimble causes greater general problems and cutting off supply lines and killing the most important named ncr and/or legion characters would basically limit their power at both the mojave in general and drastically change hoover dam



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Risewild
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I must apologize for being

Post by Risewild » Sun Apr 28, 2013 5:34 am

I must apologize for being part of helping derailing this thread.


I do like the idea of some factions becoming weaker and more disorganized with the death of their leader, it makes sense in my opinion and I would love to see someone who knows how to be able to pull this one out actually do it .


Isn't there anyone interested in giving some ideas or input about this mod? What would you like to see happening to the body of a faction when it's head is severed? What would make sense? would it die or just rise with a vengeance?


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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

It's a great idea, would love

Post by rbroab » Sun Apr 28, 2013 5:57 am

It's a great idea, would love to see it in game. That said, seeing as I can't turn this into a companion, I'm not of much help here.


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falloutmaster
Posts: 20
Joined: Thu Apr 18, 2013 1:42 pm

A faction with no major

Post by falloutmaster » Sun Apr 28, 2013 6:13 am

A faction with no major leader ship would fall apart, they would be demoralized I mean only destroying their highest leader would piss them off, but make them impatient and rash (having weaker armor or something would better reflect this) destroying all their leaders accross the Mojave (or DC) would cause them to be small survivors bands and some unarmed and trying to just live wearing tattered clothes, others gone crazy armed to the teeth with heavy weapons like rocket launchers and mini nukes using drugs like psycho kinda like the fiends. but they wouldnt be a functioning organization and having a supply line cut off would certainly complicate things for a faction as thats how the legion recovered from hoover dam. 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I agree, I think it's a

Post by TJ » Sun Apr 28, 2013 10:35 am

I agree, I think it's a clever idea, and in game it states that it happens to the legion when you off ceaser. Problem is it's not something you can see, and it should be.  Also I think if you killed lanius and you've gota terrifying rating with NCR Oliver should be scared to come speak with you. Of course most of my ideas would have to be mod added, but all clever ideas.. I don't think your idea would be too hard to implement, actually..


 


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

StarletHologram wrote:

Post by TJ » Sun Apr 28, 2013 10:37 am

[quote=StarletHologram]


How about nuking Freeside and the strip, erasing The kings, part of the NCR, the 3 families and Mr House from the world ?. 


 




[/quote]


If I weren't so busy I'd be building another Megaton with this... OOOOHHHHHH we need this in game... We should have a mini-mod that does nothing but controll the end of lonesome road. We can call it nukeshit and the whole point is directing traffic at that computer terminal.


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StarletHologram
Posts: 86
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Post by StarletHologram » Sun Apr 28, 2013 4:33 pm

[quote=falloutmaster]


What I meant was a simple mod for a script when you nuke either of those factions they become weaker and at hoover dam have problems like limited ammo


[/quote]


I like this option more, since its definitely clear that the faction has been decimated, like what happened in Searchlight Camp. I'd suggest for this case to stop the respawning of the faction members in the Mojave, and increase the spawn of faction ghouls, either they're feral or normal, hostile or neutral (sort like NCR/Boomer disaster survivor).  However, to make this feature realistic the main headquarters of the faction should be appeared nuked, like the screenshots I posted... Nellis Air Base, Camp Mcrran, NCRCF facility, Freeside and the Strip, Red Rock Canyon... in my humble opinion the effects of the nuked faction (damaged armor/weapons, reduced number of members, etc) need to be accompanied with a visual evidence (again, just as Searchlight camp). 


[quote=falloutmaster]


 and a mod that causes factions to become weaker like for example killing leaders for the factions causes them to stop repawning altogether in the case of a small faction like the boomers, powder gangers and BOS, or to with larger factions like NCR or Caesars legion become weaker and have randomized problems like poor weapon condition, lower numbers, among other randomized problems. leaders including named characters with ncr and legion only affecting the base they are at with all leaders at camp mccaren dead for example stops all spawning there. but more important characters such as Caesar and Kimble causes greater general problems and cutting off supply lines and killing the most important named ncr and/or legion characters would basically limit their power at both the mojave in general and drastically change hoover dam


[/quote]


 Although the loss of the leaders of the factions can undermine the strength and moral of its members, it makes more sense to me to see a weaken faction because of a nuked/bombed event, like what happened in Searchlight Camp. For this option I can only picture a decrease in the spawning rate of the faction, due to people now isn't so attracted to be part of the faction, but you're right... the supply chain starts to be affected too...perhaps the fact the members of the faction have now damaged weapons/ armor its because now there aren't enough resources to give protection to certain areas (and that reduces the right to ask for fee), or to negotiate better conditions with the suppliers... When the hoover dam battle comes the presence of the faction could be certainly dramatically reduced...although I'd take some work to balance things.


@tjmidnight420, I really hope an option to nuke Freeside and the strip could be made. I'm focused at the moment in other mods, but if a project like that could be implemented I would like to make feral ghoulified versions of the families, gamblers, freeside locals and kings. 


 



falloutmaster
Posts: 20
Joined: Thu Apr 18, 2013 1:42 pm

Well heres the think you only

Post by falloutmaster » Sun Apr 28, 2013 4:51 pm

Well heres the think you only nuke the supply line and for some reason those nuked by the divdes nukes become marked men which are so damaged they literally need radiation to stay alive maybe the out post itself should have ghouls given its close range, I do agree that free side and other parts of the mojave are in range given that the nukes can reach all the way in dry wells, caravans also coming in from NCR land (and/or CL if nuked) should slowly depleted 



paragonskeep
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Doesn't the Lucky 38 have the

Post by paragonskeep » Sun May 12, 2013 11:06 pm

Doesn't the Lucky 38 have the autocannon laser turrents still in place that protected it in the first place?


 


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rbroab
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Yeah, but I'm sure someone

Post by rbroab » Sun May 12, 2013 11:47 pm

Yeah, but I'm sure someone could think of something. Killing Mr. House and destroying his Securitrons would leave nobody to "confirm incoming target destruction". That's just trying to make it sound somewhat lore friendly. There are tons of little things that break the story, best not to really worry about it too much.


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