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Disable companion auto heal after combat

General mod discussion and requests.
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BennyTheBat
Posts: 6
Joined: Sat Jan 26, 2013 9:09 am

Disable companion auto heal after combat

Post by BennyTheBat » Sat Mar 01, 2014 3:01 am

Hello.


I was having great fun playing on very hard, untill recently when I accepted Paladin Cross as my companion. Now the game is just way too easy. She automaticly gets full health after each battle, even though I haven't given her any stimpacks, which pretty much makes her invincible. I've tried the "HardQor - No Companion Auto Heal After Combat" mod from the nexus vegas site, but it doesn't work.


Does anybody know of a mod that does the job? If there's a mod that makes companions weaker, I'd be interested in this aswell.


Thank you very much for your time :)


Benny


Edit: Ok, the "HardQor - No Companion Auto Heal After Combat" does work, but only with new vegas companions, and not the ones from Fallout 3.



Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

Shouldn't be very hard at all

Post by Greslin » Tue Mar 18, 2014 9:10 pm

Shouldn't be very hard at all to do.  Every companion has a script that governs its behavior, and all the vanilla companions include an "OnCombatEnd" code clause that resets their health after a battle.  That could very easily be changed to not heal at all, or heal only a percentage, or heal only under certain conditions.


Personally, I think it makes most sense to not heal limb damage at all, but restore general HP after combat by, say, 25-30%.  Reflect the effects of catching their breath and a subsiding surge of adrenaline.  It also shouldn't be too hard to have them automatically go for a Stimpak after combat, only healing post-combat if they happen to have one.


Dammit.  Now you've got me mentally sketching out a new realism mod.


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



BennyTheBat
Posts: 6
Joined: Sat Jan 26, 2013 9:09 am

Greslin wrote:

Post by BennyTheBat » Sat Mar 22, 2014 5:13 pm

[quote=Greslin]


Dammit.  Now you've got me mentally sketching out a new realism mod.


[/quote]


Hehe sorry about that. There actually is several options to have your companions use stimpacks and doctor bags at a certain level of health, in the HardQor mod. But as said, they only work with new vegas companions.



Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

Hmm, I have just the oppsite

Post by Trm8r » Sat Mar 22, 2014 8:47 pm

Hmm, I have just the oppsite problem. I play a sneaky character, and all Veronica does is guide grenades and missiles to my position. Maybe she's just unsure of herself:). Now that I think about it, I bet she resents me dragging her to the east coast.


How in the world do you put up with Cross's random dialog? I get her every play-through until I step on a tin can, then she's got to go.



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

Any news on this?

Post by Runnerblank » Thu May 29, 2014 2:56 am

Any news on this? Has anyone patched "HardQor - No Companion Auto Heal After Combat" ? And I agree having the companions auto heal 1/3 or 1/2 would be nice option especially if stimpacks are rare. They just need to stay unconscious long enough that they are totally out of the fight.


Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

This is what happens when I

Post by Thatchor » Wed Jun 04, 2014 7:54 pm

This is what happens when I browse the requests thread... Damnit I'll make it haha. I want it for my own game anyway. :P



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

Sweet.

Post by Runnerblank » Wed Jun 04, 2014 8:23 pm

Sweet.

In Hardcore does bed rest heal anything?

I could see 8 hours bed rest healing 5 to 10%.
Sometimes you have to do it the old fashion way when medical supplies are in so short supply.
Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Sleeping in hardcare doesn't

Post by Thatchor » Thu Jun 05, 2014 1:01 am

Sleeping in hardcare doesn't heal anything. I like the idea of it slowly healing you. 5% every 8 hours would mean you would have to rest for about a week to be fully healed assuming you were at 1%. In hard core, you'd still have to eat and drink. Assuming you're resting at your house, you'd have easy access to water, but a weeks worth of food is a decent amount. It almost may be worth it to go to the doctor. And all that goes to waste if you have the medical kit in your house. In the end, to balance/incorporate the sleeping, you'd have to:


1) Finding a way to balance the medical kit in the house. Making it require supplies would work.


2) Disable the doctor's ability to heal you all the way.


3) Prevent sleeping from healing broken bones; still need a doctor for that.


If you do all those things, it'll sound more and more like Arwen's Realism Tweaks; which is super-duper hardcore mod. Unfortunately, Arwen's is incompatible with TTW I believe.



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