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Suggested Mods: RobCo Certified, More Perks, Amy Wong, NVEC Enhancements

General mod discussion and requests.
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Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

Suggested Mods: RobCo Certified, More Perks, Amy Wong, NVEC Enhancements

Post by Befo » Wed Jan 30, 2013 4:40 am

1) RobCo Certified - Let's face it. Everyone loves robots, and this mod is awesome. It was great in DC and it's great in Vegas. We need it to be great in both again. Is there anyone who would be willing to tackle this project? We are talking merging RobCo Certified with all it's great bots, junkbots, cyberdogs, cyberroaches and lobotomites. Mechanist Power Armor. The Highwayman. Even add in Mr. Smith's Scrapyard. (I'd also like to see Wasteland Whisperer for FNV/ToTW, it's basically RobCo certified with critters, by the same author and they are made to work together.)


 


2) More Perks - This one needs to be done. Take the Ultimate Park Pack of FO3 and merge it with New Vegas's More Perks/More Traits. A single .esm would be cool, to cut down on load orders.


 


3) Amy Wong Companion - I've been testing Amy and so far she works somewhat, but has a few issues with her trade route, giving you items she buys, and setting the home marker. Advise I have been given is to recompile her scripts, but I really have no idea what I am doing, and messing with that type of stuff I'm more likely to screw it up, so I am asking for help. If anyone has the time this one would be appreciated. 


 


4) NVEC Enhancements - I fully realize a mod like NVEC Complete will kill ToTW dead, since it removes a lot of the FO3 stuff in FNV as bug fixes. However, the Enhancements section of NVEC doesn't include the bug fixes or reduce CTD of the Complete version. No, all it contains is loads upon loads of awesome content updates (too many to name here, but here is the list: https://dl.dropbox.com/u/5194280/NVECPages/EnhancementModInclusions.html). NVEC itself doesn't need to be modded really. What we need is a patch that triggers all of NVEC Enhancements content that would normally trigger upon leaving Doc Mitchells when we leave Vault 101 on a ToTW start. I can't stress enough how much awesomeness is included in this mod package; it's literally dozens and dozens of content mods in a working, bug-free compilation. 


 


 


/befo

alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

The biggest issue about Amy

Post by alphaidiot » Sat Feb 23, 2013 3:01 pm

The biggest issue about Amy Wong is that it corrupts save file gradually. I heard it's due to the trade script thingy. Whatever it is, unsolved, and the author disappeared, still has remained as far as I know.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Completely agree with number

Post by rbroab » Sat Feb 23, 2013 8:10 pm

Completely agree with number 1. There are some differences between the two so it does kind of clutter things up. But not really my area to be of any help.


Also agree with number 2.  Again, not going to be of any help here.


I'm not alright, I'm an equal amount of left.

Greslin
Posts: 72
Joined: Thu Jan 02, 2014 3:13 am

I don't know if anyone still

Post by Greslin » Thu Jan 02, 2014 11:12 pm

I don't know if anyone still has interest in a TTW-friendly Amy Wong, but I spent some time this week to fix and recompile her scripts.  About a dozen of the scripts were badly broken, mostly due to item name changes (Ammo308Caliber became Ammo308 in FNV, for example, and "BigGuns"/"SmallGuns" became the single "Guns") and the use of "target" as a variable name (it seems to have become a reserved keyword in FNV).  I renamed variables, rerouted skills and she seems to be more or less running like original.  Amy's a bit moodier than I remember her, but that may be my imagination.


To use: remove Amy completely, save game, install the original full package and then replace the ESM.  Voice file mappings are still messed up - fix it temporarily by renaming sound/voices/AmyWong.ESM/AdultFemale04 to AdultFemale15.  My next step is to go through the voice mappings to fix them.  Will update here again once I have that done.


No idea how Amy will operate in NV.  But this should get her running as normal in the Capital.


 


 


"Is there panic when it starts turning dark

And when evening shadows creep, do I lose any sleep over you?"

- Ink Spots, "Do I Worry"



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

mister.marmot wrote:

Post by anstand » Fri Sep 30, 2016 6:13 am

[quote=mister.marmot]


 


I've got RobCo Certified and RobCo Mechanist Edition converted for TTW but no permission from the original authors to post.


[/quote]


That is weird, because there already is a RobCo Certified conversion out there.



Bandy
Posts: 67
Joined: Sat Sep 03, 2016 1:23 pm

mister.marmot wrote: I've got

Post by Bandy » Fri Sep 30, 2016 2:16 pm

[quote=mister.marmot] I've got RobCo Certified and RobCo Mechanist Edition converted for TTW but no permission from the original authors to post.  [/quote]


I'm sure one of the TTW team will speak to this, but as I understand if you've asked for permission, waited for reply, and the original author(s) are no longer around to reply, then you should be able to post your conversion of their mod here.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

TalkieToaster is very much

Post by RoyBatty » Fri Sep 30, 2016 10:49 pm

TalkieToaster is very much around. If he doesn't reply then the answer is no.


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