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Request: Underground Hideout

General mod discussion and requests.
tom_57
Posts: 24
Joined: Thu Oct 31, 2013 9:29 am

Perhaps rather than making

Post by tom_57 » Wed Nov 06, 2013 12:41 pm

Perhaps rather than making two doors to travel to both wastelands, it would be better to add landing sites to both bunkers for Thermadors TTW Vertibird Transport Mod.


http://www.taleoftwowastelands.com/content/ttw-vertibird-transport-mod


It's very good, and lore friendly too.



medickvhs
Posts: 15
Joined: Thu Feb 13, 2014 6:53 am

Sorry to revisit a necrotic

Post by medickvhs » Fri Jul 11, 2014 6:29 pm

Sorry to revisit a necrotic thread, but I thought it more appropriate than starting a new one.


Since DantheGeek did do a NV version of the hideout and seeing as how converting the old scripts to play nice with FNV has given so many headaches might it be easier to do a mod which essentially adds a new wing to the NV Hideout? It could easily hold the FO3 trophies, wep wall, etc using the scripts existing within the FNV set for the most part. Either that or try replacing the existing scripts where needed (like the dummies) with scripts doing the same job in the FNV version.


Either way it seems rebuilding or converting the mod using his FNV scripts would be the better idea since it appears he has no interest in converting the original himself.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Although I like the FO3 setup

Post by KeltecRFB » Fri Jul 11, 2014 6:38 pm

Although I like the FO3 setup better, here is another option and it works great.  Use the NV Underground Hideout and the top tool http://taleoftwowastelands.com/content/various-f03ttw-ports-and-patches.


"Si vis pacem, para bellum!"

Comanche
Posts: 7
Joined: Thu Jul 11, 2013 9:41 pm

I know its kinda an old

Post by Comanche » Wed Sep 30, 2015 8:47 am

I know its kinda an old thread, but think it would be worth to mention...

http://www.nexusmods.com/newvegas/mods/60003/?



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