Hi, I love this mod very much but when I activate it with TTW it just crashes. I'd be quite grateful if you converted this mod with your magical powers. Thanks.
http://fallout3.nexusmods.com/mods/9497
Hi, I love this mod very much but when I activate it with TTW it just crashes. I'd be quite grateful if you converted this mod with your magical powers. Thanks.
http://fallout3.nexusmods.com/mods/9497
I start with a TTW port of the standard FNNCQ next week. I know I should do this ;) .
I don't take on a big project here. The first thing that will be happening is only a simple port of the actual version of FNNCQ to TTW. That means the update will be focusing on the CW only. It's meant as compatibility patch for TTW nothing more. Enslaving in the Mojave can only happen at your very own risk (it will be quest breaking that's for sure).
Maybe it will be expanded (when the Random Encounters are finished) maybe not. I did some NV work for FNNCQ2 already but I have clear priorities and as you wrote a lot of work with other projects.
The reason why I do the TTW conversion is simply that I know my enslaving system best and the pitfalls that can happen when it runs under the NV engine.
Sorry I don't want to make any false promises.
Sesom is very busy being our resident ninja modder. Also, create an account to join the TTW community, not to pester one of the TTW devs about one of his personal mods. Sesom stated above he is doing the conversion because it's his system, so it will get done when he does it. If he doesn't do it that's his decision, but either way it's his baby.
Also, the best place to find out info on TTW mods would be TTW.com.
My project Dash is on Kickstarter!
@Mr. Moonshine: My greatest weakness is my perfectionism. That's why it always take avery long time until I am satisfied and my mods are done. Also is FNNCQ sadly not on the very top of my priority list atm. . The TTW port when it is finished (yes I already started with it) will be released only here btw. and not on Nexus. So it's best to watch this place.