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Mod Request - Wasteland Recycling Center

General mod discussion and requests.
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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Mod Request - Wasteland Recycling Center

Post by Kainschylde » Thu Nov 27, 2014 4:39 pm

This is an idea I've had for a long time, but my time is very limited so I've never had a chance to try and make it.


In both FO3 and NV, you see scavengers (or "prospectors" if you're fancy) everywhere scrounging for goods. In NVs Novac, scaving seems to be the entire towns sole occupation and purpose, since that's why you get sent up to REPCONN to deal with the ghouls. And then, back in DC, there's Three Dog's comments about "scaving the ruins". Yet despite all this, there is still scrap everywhere and not much to do with it. And then, from a technical standpoint, all that clutter can slow down your machine (especially if you use texture replacers). And some of the clutter is used for various purposes like recipes and whatnot, so doing a plain old cleanup mod would make it hard to craft stuff.


My solution? Recycling centers. In some central location for each wasteland, or multiple locations near major population centers, set up small merchants that deal solely in scrap materials. You can take them random stuff like tin cans and empty bottles and whatnot, and they turn it into scrap metal, scrap electronics, and other things. Then you can do an area cleanup for places you'd expect to be clean such as towns and military bases and places you'd expect to have been picked clean by scavengers, yet the materials would still be available in a central location for players who like to craft stuff or need parts for things.


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

you could probably set up an

Post by Puppettron » Fri Nov 28, 2014 5:57 pm

you could probably set up an npc with dialogue trees that mirror the librarian/scrap metal collectors to turn in things for cash.  making dialogue options for every piece of scav-able junk in the game might be a bit too much, but i'm sure one could put together wood chippers or something to turn junk into more-basic junk for collection.  possibly keeping those locked out until you've sold enough stuff to the scav running the operation.



 


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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