I was just talking about stuff and got a GREAT IDEA for a mod, I can't do it at all so I am requesting it here.
The mod I had in mind is that we should be able to fill blood packs when we kill enemies, and then different blood types give us different bonus and or penalties, for example
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Nightstalker blood makes us invisible for a while -
Centaur blood makes centaurs not attack us for a while -
Super mutant blood give us a boost of strength and constitution but reduces intelligence and agility -
Human blood heals us -
Ghoul blood makes resist radiation or even heal while we are being irradiated -
Deathclaw blood could give us a boost to DR/DT and make us deal more unarmed damage and even ignore DT/DR for a while -
Yao guai could make any animal run away from us for a bit -
Radscorpion blood would give us poison resistance for a while -
And so on
We would need requirements to be able to get these bonuses:
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Hematophage special perk -
Medicine Skill of at least 25 to be able to get blood packs -
The duration of the bonuses would increase with higher medicine skill or something like that.
What do you guys and girls think about it? Is it possible to make it? Are the bonus worth it? Would you drink blood for your own benefit?