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Inquiry of the Dev Team on Mods they like

General mod discussion and requests.
TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

chucksteel wrote:

Post by TJ » Mon Sep 09, 2013 12:06 pm

[quote=chucksteel]


I like to craft my game with small mods or make my changes myself but I use,


[/quote]


This is me right here. I didn't really give a list of the mods I use, because I'm horrible at keeping documentation (and I'm rebuilding my package right now) but I tend to use around 100-150 micro to mid sized mods (no data, just esp changes) merged into one plugin. Alot of the ones others are mentioning are mods that make their way into this package, especially the camera fix Tricky mentioned.


Also, Grib: any particular DarN patches worth looking at, or build em yourself?


My project Dash is on Kickstarter!



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Well, I didn't mention radio

Post by Gribbleshnibit8 » Mon Sep 09, 2013 3:59 pm

Well, I didn't mention radio mods because I think they go without saying! Both of ZeroDiamond's mods, and the Mr. New Vegas Secret Stash mod that is no longer on Nexus :( Probably because it had copyrighted songs in it.


The Darn patches I like are: Traits Menu DarNified, Quantity Menu Key Change customized to be the DarN menu, it's an easy change anyone can make since it involves changing a single line in XML.


Also somehow failed to mention that I use my own mods, but I guess that's obvious too. Why else would I make them. I love my Radio Hotkey and Radar mods, and as Thermador said DelayDLC is pretty much awesome.


I use a custom mashup of about every single texture mod ever made, custom tailored to what I want my game to look like (I've put probably 50 hours into making that). It's based on NMC, and draws from all kinds of other packs, covers armors, clutter, and basically everything that NMC doesn't touch.


I also have a custom Pip-Boy mashup with Omnis Hi-Res Pip-Boy as a base and some plugins to fix the light range and brightness. I don't remember where those are based from unfortunately :(



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I like Hires for the Pip and

Post by TJ » Mon Sep 09, 2013 4:02 pm

I like Hires for the Pip and Parkourized for the Pimp. The bling was a bit much for me. Delay DLC is freakin mandatory.


My project Dash is on Kickstarter!



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Thanks guys. It's great to

Post by paragonskeep » Mon Sep 09, 2013 4:33 pm

Thanks guys. It's great to hear what the people making this awesome mod also play with in their games.

I'm redoing my load order, and there's a lot of great ideas in here. Much appreicated!!!


If life is but a test, where's the damn answer key?!?!?

paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Oh Also. Does anyone know if

Post by paragonskeep » Tue Sep 10, 2013 1:53 am

Oh Also. Does anyone know if DarnUI for FNV will ever have the extra features the DarnUI had in FO3 (showing the DR, Rad resist, etc & karma meter & XP etc)?


If life is but a test, where's the damn answer key?!?!?

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I think I might be able to do

Post by JaxFirehart » Tue Sep 10, 2013 3:01 am

I think I might be able to do that, after all the UI work on mutations I feel like I am pretty fluent in XML. Maybe I will tear apart DUI FO3 and see what I can add to NV.



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

The only ones I miss are the

Post by Gribbleshnibit8 » Tue Sep 10, 2013 3:16 am

The only ones I miss are the rad, karma, and XP meters. Gopher's oHUD and Primary Needs HUD (which is part of oHUD) include most of the other info. I agree though that I'd rather have Darn's. If you want help let me know Jax.



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

Listen I will literally give

Post by The 3rd Type » Tue Sep 10, 2013 12:26 pm

Listen I will literally give you no money at all if you guys fully DarNify the NV HUD and add the features it was missing from FO3 back to NV.


 


I will pay you absolutely nothing in any dollars if I can use oHUD to move those newly DarNified elements.


 


Failure to do so will result in no ramifications of any sort.



Aaron
Posts: 21
Joined: Thu Oct 18, 2012 9:13 pm

Oh fuck he just delivered his

Post by Aaron » Wed Sep 11, 2013 5:43 pm

Oh fuck he just delivered his ultimatum! We better get this shit done or else (nothing)!


-Aaron Graef Long live the Enclave, Long live AMERICA!



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