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Modding Bounties - Cash for Quality Conversions

General mod discussion and requests.
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RoyBatty
Gary
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Location: Vault 108

Already replied in the other

Post by RoyBatty » Thu Jul 02, 2015 1:42 am

Already replied in the other thread.


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anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Anyone interested in

Post by anstand » Wed Sep 16, 2015 9:16 am

Anyone interested in converting FO3 NPC's Travel?


Can't convert the scripts since the plugin needs FOSE (NAVMESHES probably have to be adjusted as well [convert to .esm]?).


http://www.nexusmods.com/fallout3/mods/19587/?


Author gave his blessing.



Hey win2009 would be okay if I make this compatible with TTW?


win2009


Sure, go ahead.

I do not know well the ttw.



Would be nice if someone can look into it and tell me how hard it would be to convert (price can be set then).



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

 

Post by thermador » Wed Oct 07, 2015 5:01 pm


 


Updated with new bounties.




  • Want to get some money for Fallout 4? 


  • Know how to mod really, really well? 


  • Have a lot of spare time to mod and aren't going to just claim a bounty then disappear? 


Well then, the TTW Team wants YOU for tackling these tough conversions!


 



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RoyBatty
Gary
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Location: Vault 108

anstand: since I converted

Post by RoyBatty » Wed Oct 07, 2015 6:34 pm

anstand: since I converted that for you, did you ever plan to give me a donation?


Therm: hip!


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anstand
Posts: 223
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Of course! You might wanna

Post by anstand » Wed Oct 07, 2015 9:31 pm

Of course! You might wanna release the conversion as well. Haven't found any issues while playing so far (except that you have to use the console to configure the mod).


MCM when?


;)



LightningManGTS
Posts: 55
Joined: Mon Jun 15, 2015 4:24 am

what if I said I've always

Post by LightningManGTS » Wed Oct 07, 2015 10:36 pm

what if I said I've always been interested to/have messed around with and made Amata somewhat more functional in the past and would more than likely to release something in the near or distant future, with Therm's permission using his "demo" as a base and all of that of course ;) Granted I personally find that sort of cheating and all so in a way I wouldn't be too upset if I can't be eligible claim the bounty


 


:edit:


Also, if there are is anyone who be in a better position to work on Amata and is in more need for the money then I am on top of that; I'm more than willing to offer up what little I've done up date/the outlines I've done for what needs to/could be/should be done if there interested as well



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RoyBatty
Gary
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I'm claiming the other two

Post by RoyBatty » Wed Nov 11, 2015 1:36 am

I'm claiming the other two companions too.


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s0mbo
Posts: 20
Joined: Sat Nov 17, 2012 6:14 pm

I have a question related to

Post by s0mbo » Wed Dec 02, 2015 6:58 am

I have a question related to the MZC requirements


For me MZC is stable when I use the Recompiled scripts ESP and the ESP that simply deletes the references to the faulty water mesh


I replaced the scripts in the main ESM with the scripts from the recompiled ESP (through the magic of FNVEdit), and took the path of least resistance by mimicking the delete references to faulty water mesh of the other ESP. I can include instructions on where to move the Harkin voice files (since I presumably can't re-upload them as part of my file). I haven't replaced the pathing issues with the bad armor meshes yet, and I haven't changed the ammo from 5.56 to 5.56 list, or changed the DR to DT


My questions are whether the water change I did is sufficient (it eliminates the crashes), whether I should change the armors from DR to DT prior to initially releasing, and when I release whether I should include a save that is at the beginning of MZC for testers


If the water changes are sufficient, I'm testing (so maybe two or three days) away from having a viable release.


 



TJ
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For the sound files, no you

Post by TJ » Wed Dec 02, 2015 1:30 pm

For the sound files, no you can't include them. As for the modding changes, you're the person making it work, if you feel they are sufficient the only way to find out is to release. As far as changing the ammo / DR / so forth, yes you should do that. That's part of converting a mod for TTW use.


My project Dash is on Kickstarter!



thermador
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Including a save both at the

Post by thermador » Wed Dec 02, 2015 7:10 pm

Including a save both at the beginning of MZC for testing would be immensely helpful yes.



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