The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Modding Bounties - Cash for Quality Conversions

General mod discussion and requests.
Post Reply
sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Sorry I have to step back

Post by sesom » Mon Apr 27, 2015 9:31 am

Sorry I have to step back from bounty of MZC. The reason is the change of Beths policy regarding mods. I know there is no direct connection and a bounty is something different. But I can't help to feel bad arguing that selling mods is a bad thing and on the other side working on a bounty.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Although I see your point I

Post by paragonskeep » Tue Apr 28, 2015 1:55 am

Although I see your point I see bounties more along the lines of a donation as opposed to selling/buying a mod.


Just my $0.02 laugh


On a more personal note. Sesom I would have no problem buying one of your mods. Your quality is epic. I greatly appreciate all the time and talent you have and continue to put into the mod community. So "Thank You" very much.


If life is but a test, where's the damn answer key?!?!?

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

I came to a conclusion for

Post by sesom » Tue Apr 28, 2015 10:54 am

I came to a conclusion for myself especially in this case after the newest changes (mod store is dead). I will finish the conversion I started but I donate the bounty money if I get it to the TTW website (Therm hasn't taken the bounty off yet). It's the best thing to do to keep  the infrastructure alive we all profit from.


If someone other wants to claim it fine no problem. It's the most fair and community supporting move that I can do.


Sorry for a bit overreacting and lets hope that such things as we had in the last few days won't happen again for FO4.



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Cool Sesom!  You didn't

Post by KeltecRFB » Tue Apr 28, 2015 7:52 pm

Cool Sesom!  You didn't overreact.  What I did not like was the percentage break downs and the method of purchasing.  It had Steam and Bethesda written all over it and little for the one that should receive the majority of the percentage.  I think if they added a donation option like we do for the TTW website and then divide the percentages where the modder gets most or all of the donation, it will do better.  And if you don't want to donate, that's ok too.


"Si vis pacem, para bellum!"

Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Excuse my ignorance, but why

Post by Arkngt » Wed Jul 01, 2015 11:20 pm

Excuse my ignorance, but why is it difficult to port Vurt's Flora Overhaul to TTW? In my ignorance, I would have thought that it would be almost as easy as to use a texture replacer (well, a mesh and texture replacer), but apparently not.


»You're no match for science!« Doctor Mobius

User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

LOD issues, mostly.  xilav's

Post by Puppettron » Wed Jul 01, 2015 11:32 pm

LOD issues, mostly.  xilav's been at work making a LOD gen program


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Yes, it's actually released,

Post by Arkngt » Wed Jul 01, 2015 11:58 pm

Yes, it's actually released, both for FNV and F3. But I have other issues as well as the trees in the Dead version also look really bad up close. Anyway, I have a post that is far too long about it already, so I won't clutter this thread with the same issue. I was just curious how a seemingly rather straight mesh/texture replacer can be so apparently hard to convert.


»You're no match for science!« Doctor Mobius

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The dead version ones always

Post by RoyBatty » Thu Jul 02, 2015 12:43 am

The dead version ones always looked really bad up close.


Image

Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Not in Fallout 3.

Post by Arkngt » Thu Jul 02, 2015 1:04 am

Not in Fallout 3.


See this screenshot, for example. Compared to this. (Notice the odd lined bandings and the extreme blurriness on parts - I've never seen anything like it in Fallout 3.)


»You're no match for science!« Doctor Mobius

User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

you'd have to ask roy, i

Post by Puppettron » Thu Jul 02, 2015 1:11 am

you'd have to ask roy, i think he was working on it for a while too.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Post Reply