Sorry I have to step back from bounty of MZC. The reason is the change of Beths policy regarding mods. I know there is no direct connection and a bounty is something different. But I can't help to feel bad arguing that selling mods is a bad thing and on the other side working on a bounty.
Modding Bounties - Cash for Quality Conversions
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paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
Although I see your point I
Although I see your point I see bounties more along the lines of a donation as opposed to selling/buying a mod.
Just my $0.02 ![]()
On a more personal note. Sesom I would have no problem buying one of your mods. Your quality is epic. I greatly appreciate all the time and talent you have and continue to put into the mod community. So "Thank You" very much.
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sesom
- Posts: 464
- Joined: Thu Sep 20, 2012 7:16 pm
I came to a conclusion for
I came to a conclusion for myself especially in this case after the newest changes (mod store is dead). I will finish the conversion I started but I donate the bounty money if I get it to the TTW website (Therm hasn't taken the bounty off yet). It's the best thing to do to keep the infrastructure alive we all profit from.
If someone other wants to claim it fine no problem. It's the most fair and community supporting move that I can do.
Sorry for a bit overreacting and lets hope that such things as we had in the last few days won't happen again for FO4.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Cool Sesom! You didn't
Cool Sesom! You didn't overreact. What I did not like was the percentage break downs and the method of purchasing. It had Steam and Bethesda written all over it and little for the one that should receive the majority of the percentage. I think if they added a donation option like we do for the TTW website and then divide the percentages where the modder gets most or all of the donation, it will do better. And if you don't want to donate, that's ok too.
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Arkngt
- Posts: 382
- Joined: Fri Jun 26, 2015 7:52 pm
Excuse my ignorance, but why
Excuse my ignorance, but why is it difficult to port Vurt's Flora Overhaul to TTW? In my ignorance, I would have thought that it would be almost as easy as to use a texture replacer (well, a mesh and texture replacer), but apparently not.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
LOD issues, mostly. xilav's
LOD issues, mostly. xilav's been at work making a LOD gen program
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Arkngt
- Posts: 382
- Joined: Fri Jun 26, 2015 7:52 pm
Yes, it's actually released,
Yes, it's actually released, both for FNV and F3. But I have other issues as well as the trees in the Dead version also look really bad up close. Anyway, I have a post that is far too long about it already, so I won't clutter this thread with the same issue. I was just curious how a seemingly rather straight mesh/texture replacer can be so apparently hard to convert.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
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Arkngt
- Posts: 382
- Joined: Fri Jun 26, 2015 7:52 pm
Not in Fallout 3.
Not in Fallout 3.
See this screenshot, for example. Compared to this. (Notice the odd lined bandings and the extreme blurriness on parts - I've never seen anything like it in Fallout 3.)
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
you'd have to ask roy, i
you'd have to ask roy, i think he was working on it for a while too.
